Forspoken was sadly doomed to fail with its constant delays and with an inexperienced team that lacked an effective leader. Yes they made 15 but they had nomura and the tabata afterwards to guide them. If you look into Forspoken it changed pitch multiple times during its dev cycle which never bodes well. It made sense to absorb them into their main studios and then their talents can be placed under better leadership or hopefully more competent. But the thing is the viewing of content is subjective you say its become very stale and dated...but in comparison to all other top MMOs on the market they are churning out way more way faster. Aspects I agree on is Island Sanctuary not hitting hard but I guessed that when it came out because it was their first jab at this style of content. I can't form an opinion entirely on it until 6.4s expansion for the content...if it's extensive and gives it long-term meaning great..if it doesn't then we will be of a similar mind but once again you cannot go from this forum and reddit to get a 'consensus' from what I have seen is more people enjoy their island more then those that don't but then that's my experience of peoples opinion vs yours.
I think there has already been a lot of QoL this expansion cycle whether that is UI related, cleaning up ARR more with main scenario reworks, dungeon and boss reworks and trials made solo duties...they need to focus on cleaning up the early game to get new players in. They can't always relay on the same group of people...to grow they need to appeal to more people. Cleaning up ARR more, adding in more QoL...adding data centers and worlds in the hopes endwalker launch 2.0 doesn't happen again and then the visual overhaul are all good things that take time and resources away from other things.
I will agree with some of the ideas....criterion being one of them...however I am hoping they can view the feedback from their first one which was mainly lack of reward or incentive to run it after you got it all they can revamp it and make it lucrative. I think they can do it but we will have to see.. if we get another dud where the rewards and incentive to run ain't there...then by all means we will be of similar mind. I do want to be playing FF14 more than I do and have things to do however I don't want to feel obligated to play it to get everything I need to continue being relevant. I am thankful I can skip a few days and play other games or have a long day at work and know me not grinding something is not going to screw me long term. They just need to strike that better balance that I agree.