Quote Originally Posted by CStrife912 View Post
Highly untrue....yeah S-E have been making some questionable choices but they have sold off their western studios which was something they should of done a long time ago. They are still making plenty of money and they're re-doubling their efforts on the Japanese games side of things. Crisis Core sold well, 7 remake part 2 will likely do well and perception of FF16 is really good so I expect that to probably rake in pretty well too. FF14 makes the most money for them and has gone from strength to strength technically they have had millions of people register in such a small window and if we go from before endwalker now...the jump has been massive. There would need to be a wow situation of back to back negative expansions before a real change could be had. Someone above said and it is true content roadmaps are done well in advance...they know likely what they have planned for the whole 7.X series.. there isn't much they can change because that sort of stuff does need to be set in stone otherwise it looses focus and infrequent patches become a thing or feel disconnected from it all. I am not by all means white knighting the game or the company but it isn't in a bad state....the forum and reddit are but a small fraction of the community its not an example of the wider picture.
Well with Forspoken bombing like crazy and SE shut down that studio just a month after release makes you truly wonder. FFXIV has become very stale and dated live service. Content is not that big and lately has brought nothing new to the table for a while now. Unless Yoshida can revamp FFXIV somehow and change some of the QoL that people have asked for years but refuse (looking at tome gear/raid gear/savage gear needs to change) FFXIV cannot last for 10 years if they keep doing rinse and repeat. I even skip event cutscenes for the annual events we get since they are boring. Island Sanctuary has died out very quickly as well. Majority of people didn't like I.S now I feel that was a waste of time and development. Yoshida and his team come up with these lackluster ideas that sound good on paper but when implemented never hit their mark as intended and then it get's forgotten