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  1. #71
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,502
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I love the idea of a "Chemist" for the next healer. Probably the name could be Apothecary (APO) so it wouldn't be too close to Alchemist, which we already have.

    The lore is also pretty much a given - Alchemists that specialize as combat medics. It could be cool as a healer that appears to be less "magic spells" and more "magic infused items", and also Mix, which is the classical FF Chemist job action, opens up to a lot of interesting possibilities if done right. I mean, NIN also have their job gimmick based around matches and it seems to be pretty successful.
    (0)

  2. #72
    Player
    Ransom's Avatar
    Join Date
    Jan 2015
    Posts
    243
    Character
    Raine Storme
    World
    Adamantoise
    Main Class
    Bard Lv 90
    I still like the idea of a melee healer that carries a Staff of Caduceus and heals by running around whacking people upside the head with it.
    (2)

  3. #73
    Player
    kevin_satron's Avatar
    Join Date
    Apr 2021
    Location
    Gridania
    Posts
    313
    Character
    Kevin Satron
    World
    Typhon
    Main Class
    White Mage Lv 100
    it will be weird when u finish chemist healer job quest, then you go doing alchemist DoH job quest, lmao
    maybe if the the requirement to unlock chemist healer job is to finish alchemist DoH job quest up to 50, then it will make sense

    also we wont get another healer for another 2 expansions
    (0)

  4. #74
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Chemist would be a worthless healer. Just look how long the cd is to a super-potion. Unless they do away with cd's on potions it won't be much of a healer class. Pretty sure the next healer will be Geomancer.
    (0)

  5. #75
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by hynaku View Post
    Chemist would be a worthless healer. Just look how long the cd is to a super-potion. Unless they do away with cd's on potions it won't be much of a healer class. Pretty sure the next healer will be Geomancer.
    Rofl you think they'd use actual potions from the inventory? No job does that.
    (1)

  6. #76
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by CidHeiral View Post
    Apparently Endwalker is the closest we've gotten to Chemist being added but they thought it wasn't magical enough and that throwing potions at people looked weird. I think both of those reasons are pretty silly because 1. not being magical is part of why it's cool just like someone may be drawn to Machinist instead of Black Mage and 2. nobody would care if the animation was a potion going into someone and if it's that much of a problem just make them shatter in the air before they land.
    Yes. Sage is what the Chemist job turned into when S.E. switched out the potions for laser syringes.

    Personally, I think we have enough healing jobs. The addition of a new healer would not increase the number of healers in the game. Players who enjoy damage dealers don't jump at the chance to play a new healer. Neither do individuals who enjoy tanking.

    If anything, the addition of Sage caused the number of players wanting to heal to dive because S.E. took draconian steps to simplify and homogenize the abilities across all four jobs. This made healers boring to the very people who had invested the most effort and time healing. Not to mention, S.E. mangled the class identities so much that the game play has nothing to do with the lore of the jobs. Chemist will be treated no different.

    Currently, we have reactive healer, reactive healer with proactive buffs, shield healer with minion, and busy shield healer with no minion. Where do you add chemist?
    (3)
    Last edited by Kacho_Nacho; 03-05-2023 at 09:52 AM.

  7. #77
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    Where do you add chemist?
    Ranged DPS with a splash of magic. Debuff class, anyone? We can even shove in some 2min burst nonsense into the mix~!
    (0)

  8. #78
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Currently, we have reactive healer, reactive healer with proactive buffs, shield healer with minion, and busy shield healer with no minion. Where do you add chemist?
    Astrologian is getting a rework in 7.0, as far as I know there is no official word on what kind of rework exactly... So adding in a 5th healer shouldn't be entirely out of the question.
    (1)

  9. #79
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by CaptainLagbeard View Post
    Astrologian is getting a rework in 7.0, as far as I know there is no official word on what kind of rework exactly... So adding in a 5th healer shouldn't be entirely out of the question.
    Oh goddess, another rework? Hasn't Square Enix done enough to astrologians?
    (0)

  10. #80
    Player Nyxs's Avatar
    Join Date
    Aug 2013
    Posts
    660
    Character
    Koyuki Himekawa
    World
    Malboro
    Main Class
    Conjurer Lv 52
    Alot of good ideas here.

    I think it would make a good pure healer.
    Possible weapons: potions bottle or a maybe a briefcase.
    How it works: different potions give different effects. Heal (green bottle), damage (red bottle) buff (yellow bottle) raise (green bottle or maybe incorporate a phoenix down type thing).

    Of course they would need visual effects to spruce them up. Need all the colors and boom! So how about after you use the skills it pulls out the bottle then:
    heal: just throws it? Idk what more is needed beside a cool effect/animation
    Damage: splash aoe effect
    Buff:maybe like dancers where you press a few buttons.
    Raise: a syringe
    (0)

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