In no Final Fantasy game would Chemist be classified as a pure healer class. It is a pure support class. it enhances healing items, sure, but it also creates buff, debuff and even high damage items.
In Tactics, it is the base class for all mage jobs.
I'm going to preface this by stating my knowledge of the original Chemist class is limited to the wiki, so I might miss the mark, but if it were up to me, I would expand the abilities beyond the traditional apothecary-style mixer and make it a full combat medic, and base it out of Garlemald (due to their combat training and aversion to magic).
To further differentiate them from the other healers, I would have them be a healer that fights in melee using knives or revolvers/pistols and they use bandages, poultices, and tonics to heal instead of magic.
Since the mixing mechanic is integral to the class, I would do it similar to a mudra system, where you're given 3-4 "ingredients" to mix, and those can translate to different party buffs, such as dps increase, damage reduction, or even a movement speed increase.
anyways, just a thought![]()
I think you're confusing job aesthetic with gameplay. Lore wise, all jobs use aether. And the "weaponskill" and "spell" probably just due to DoW and DoM category. Like I said before, chemist preparing their potion can be seen as "casting spell". It's no different than whm standing around while casting.GNB and MCH don't use their aether to cast spells tho. Their GCD actions are categorized as "Weaponskill" instead of "Spell" even when using aether.
In order to be grouped with the other healers, Chemist need to also cast spells. Otherwise a stat like spell speed and battle mechanic like silence won't affect them and it wouldn't work.
Yeah but they probably would want the job aesthetic to somehow match the gameplay. Even Yoshi-P said Chemist casting healing spell by throwing potion would be weird.I think you're confusing job aesthetic with gameplay. Lore wise, all jobs use aether. And the "weaponskill" and "spell" probably just due to DoW and DoM category. Like I said before, chemist preparing their potion can be seen as "casting spell". It's no different than whm standing around while casting.
Chemist has some interesting potential and after sage I am not going to lie if sage plays even remotely as fun as it appears to me then I have faith they could make chemist work.
I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.
Maybe as a sort of analog to cards where they mix to give a party buff?
Kinda depends on where you implement it.I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.
Maybe as a sort of analog to cards where they mix to give a party buff?
Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.
Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".
So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.
You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.Kinda depends on where you implement it.
Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.
Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".
So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.
You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
It's better for something that is not direct heal, like shield or buffs. Something that you can prepare for.Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
A direct heal OGCDs, especially the "oh shit" ones need to be applied instantly and not suitable for something like a mix skill.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.