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  1. #1
    Player
    demonofelru's Avatar
    Join Date
    Jun 2017
    Posts
    28
    Character
    Virtuous Abyssos
    World
    Goblin
    Main Class
    Gladiator Lv 21
    Quote Originally Posted by DamianFatale View Post
    People who suggest that Chemist as a dps, have no respect for classic healer jobs. Would you be fine with White Mage being a DPS? Just stop.
    In no Final Fantasy game would Chemist be classified as a pure healer class. It is a pure support class. it enhances healing items, sure, but it also creates buff, debuff and even high damage items.

    In Tactics, it is the base class for all mage jobs.
    (7)

  2. #2
    Player
    ibrisilbane's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Brynmor Dix
    World
    Mateus
    Main Class
    Reaper Lv 86
    I'm going to preface this by stating my knowledge of the original Chemist class is limited to the wiki, so I might miss the mark, but if it were up to me, I would expand the abilities beyond the traditional apothecary-style mixer and make it a full combat medic, and base it out of Garlemald (due to their combat training and aversion to magic).

    To further differentiate them from the other healers, I would have them be a healer that fights in melee using knives or revolvers/pistols and they use bandages, poultices, and tonics to heal instead of magic.

    Since the mixing mechanic is integral to the class, I would do it similar to a mudra system, where you're given 3-4 "ingredients" to mix, and those can translate to different party buffs, such as dps increase, damage reduction, or even a movement speed increase.

    anyways, just a thought
    (1)

  3. #3
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    888
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fland View Post
    GNB and MCH don't use their aether to cast spells tho. Their GCD actions are categorized as "Weaponskill" instead of "Spell" even when using aether.
    In order to be grouped with the other healers, Chemist need to also cast spells. Otherwise a stat like spell speed and battle mechanic like silence won't affect them and it wouldn't work.
    I think you're confusing job aesthetic with gameplay. Lore wise, all jobs use aether. And the "weaponskill" and "spell" probably just due to DoW and DoM category. Like I said before, chemist preparing their potion can be seen as "casting spell". It's no different than whm standing around while casting.
    (4)

  4. #4
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kozh View Post
    I think you're confusing job aesthetic with gameplay. Lore wise, all jobs use aether. And the "weaponskill" and "spell" probably just due to DoW and DoM category. Like I said before, chemist preparing their potion can be seen as "casting spell". It's no different than whm standing around while casting.
    Yeah but they probably would want the job aesthetic to somehow match the gameplay. Even Yoshi-P said Chemist casting healing spell by throwing potion would be weird.
    (2)

  5. 05-28-2021 02:11 AM

  6. #6
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Chemist has some interesting potential and after sage I am not going to lie if sage plays even remotely as fun as it appears to me then I have faith they could make chemist work.
    (1)

  7. #7
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    (0)

  8. #8
    Player
    Sairys's Avatar
    Join Date
    Jul 2017
    Posts
    184
    Character
    Senu'a Retkha
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bright-Flower View Post
    I wonder how they'd get it to work honestly. I'm not sure how far they'd go with a mix mechanic for healing. If a dps messes up a mudra or dance, oops they lose some dps, not the end of the world. Not so sure they'd want to tie important healing mechanics to mixing though, and they seem adverse to giving healers much in terms of dps mechanics now.

    Maybe as a sort of analog to cards where they mix to give a party buff?
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    (2)

  9. #9
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sairys View Post
    Kinda depends on where you implement it.

    Buffs do seem more likely and given mix is really about well... mixing two things together you could potentially also have some mechanic around reagents.

    Maybe you mix them together, maybe you just have abilities that prime a specific one, etc. Their gauge could show their active reagent similar to AST showing cards and the reagents could add additional effects to their potion/bomb "spells".

    So, in combat you could prime a reagent and if you use a heal it might deliver an AOE buff depending on the type of heal, centered the same way the spell is. This way it shouldn't interfere with healing if you mess up, it's just the bonus on top you don't get.

    You could also go deeper and make things more complex having different effects for different stuff, like single target vs aoe, attack vs heal.
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    (0)

  10. #10
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bright-Flower View Post
    Maybe the mix would have 2-3 different ogcd things you could hit on a shared cooldown that would augment certain heals in different ways? I don't think they'd want to lock a healer down for mutliple gcds like dances etc but maybe something like that to add a buff to your next healing spell or something, like adding a shield or hot or damage buff or something.
    It's better for something that is not direct heal, like shield or buffs. Something that you can prepare for.
    A direct heal OGCDs, especially the "oh shit" ones need to be applied instantly and not suitable for something like a mix skill.
    (1)

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