Why you comin' in hot? I thought we were pals.
We both don't know, so don't act like you know more than I do buddy. lol
I said as a
hypothetical - that if I were to run a studio, knowing that I had to
continuously pull from my previous team, I would focus on what my previous team knew and kept the tools
consistent. 'Art' is a bit below what's fully required for a whole team to adapt to another game engine and especially a new codebase. You don't just immediately adapt from something like Unity C# to Unreal C++, neither do you immediately adapt from Legacy to PBR pipeline. (Okay, PBR is kinda easy actually)
Creative Business Unit III doesn't just immediately work on a completely new engine and pipeline with ease, especially within the timeframe they had, also knowing they need to continuously work on both projects. Could you just imagine having to train so many people on an engine you're not familiar with?
https://mp1st.com/news/report-final-...uminous-engine
My bets are on it being an extension of XIV's Crystal Tools, which is why we're getting graphical upgrades.
