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  1. #1
    Player
    CStrife912's Avatar
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    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    Well with SE been tanking the last 2 years we may not have to worry for a 10 year live service of FFXIV if SE closes it's doors. One game cannot keep a company afloat forever. Yoshida needs to do something to make FFXIV more appealing quick
    Highly untrue....yeah S-E have been making some questionable choices but they have sold off their western studios which was something they should of done a long time ago. They are still making plenty of money and they're re-doubling their efforts on the Japanese games side of things. Crisis Core sold well, 7 remake part 2 will likely do well and perception of FF16 is really good so I expect that to probably rake in pretty well too. FF14 makes the most money for them and has gone from strength to strength technically they have had millions of people register in such a small window and if we go from before endwalker now...the jump has been massive. There would need to be a wow situation of back to back negative expansions before a real change could be had. Someone above said and it is true content roadmaps are done well in advance...they know likely what they have planned for the whole 7.X series.. there isn't much they can change because that sort of stuff does need to be set in stone otherwise it looses focus and infrequent patches become a thing or feel disconnected from it all. I am not by all means white knighting the game or the company but it isn't in a bad state....the forum and reddit are but a small fraction of the community its not an example of the wider picture.
    (1)

  2. #2
    Player Velvet_Lunarfang's Avatar
    Join Date
    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CStrife912 View Post
    Highly untrue....yeah S-E have been making some questionable choices but they have sold off their western studios which was something they should of done a long time ago. They are still making plenty of money and they're re-doubling their efforts on the Japanese games side of things. Crisis Core sold well, 7 remake part 2 will likely do well and perception of FF16 is really good so I expect that to probably rake in pretty well too. FF14 makes the most money for them and has gone from strength to strength technically they have had millions of people register in such a small window and if we go from before endwalker now...the jump has been massive. There would need to be a wow situation of back to back negative expansions before a real change could be had. Someone above said and it is true content roadmaps are done well in advance...they know likely what they have planned for the whole 7.X series.. there isn't much they can change because that sort of stuff does need to be set in stone otherwise it looses focus and infrequent patches become a thing or feel disconnected from it all. I am not by all means white knighting the game or the company but it isn't in a bad state....the forum and reddit are but a small fraction of the community its not an example of the wider picture.
    Well with Forspoken bombing like crazy and SE shut down that studio just a month after release makes you truly wonder. FFXIV has become very stale and dated live service. Content is not that big and lately has brought nothing new to the table for a while now. Unless Yoshida can revamp FFXIV somehow and change some of the QoL that people have asked for years but refuse (looking at tome gear/raid gear/savage gear needs to change) FFXIV cannot last for 10 years if they keep doing rinse and repeat. I even skip event cutscenes for the annual events we get since they are boring. Island Sanctuary has died out very quickly as well. Majority of people didn't like I.S now I feel that was a waste of time and development. Yoshida and his team come up with these lackluster ideas that sound good on paper but when implemented never hit their mark as intended and then it get's forgotten
    (4)

  3. #3
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
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    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Velvet_Lunarfang View Post
    ....
    Forspoken was sadly doomed to fail with its constant delays and with an inexperienced team that lacked an effective leader. Yes they made 15 but they had nomura and the tabata afterwards to guide them. If you look into Forspoken it changed pitch multiple times during its dev cycle which never bodes well. It made sense to absorb them into their main studios and then their talents can be placed under better leadership or hopefully more competent. But the thing is the viewing of content is subjective you say its become very stale and dated...but in comparison to all other top MMOs on the market they are churning out way more way faster. Aspects I agree on is Island Sanctuary not hitting hard but I guessed that when it came out because it was their first jab at this style of content. I can't form an opinion entirely on it until 6.4s expansion for the content...if it's extensive and gives it long-term meaning great..if it doesn't then we will be of a similar mind but once again you cannot go from this forum and reddit to get a 'consensus' from what I have seen is more people enjoy their island more then those that don't but then that's my experience of peoples opinion vs yours.

    I think there has already been a lot of QoL this expansion cycle whether that is UI related, cleaning up ARR more with main scenario reworks, dungeon and boss reworks and trials made solo duties...they need to focus on cleaning up the early game to get new players in. They can't always relay on the same group of people...to grow they need to appeal to more people. Cleaning up ARR more, adding in more QoL...adding data centers and worlds in the hopes endwalker launch 2.0 doesn't happen again and then the visual overhaul are all good things that take time and resources away from other things.

    I will agree with some of the ideas....criterion being one of them...however I am hoping they can view the feedback from their first one which was mainly lack of reward or incentive to run it after you got it all they can revamp it and make it lucrative. I think they can do it but we will have to see.. if we get another dud where the rewards and incentive to run ain't there...then by all means we will be of similar mind. I do want to be playing FF14 more than I do and have things to do however I don't want to feel obligated to play it to get everything I need to continue being relevant. I am thankful I can skip a few days and play other games or have a long day at work and know me not grinding something is not going to screw me long term. They just need to strike that better balance that I agree.
    (0)

  4. #4
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CStrife912 View Post
    Forspoken was sadly doomed to fail with its constant delays and with an inexperienced team that lacked an effective leader. Yes they made 15 but they had nomura and the tabata afterwards to guide them. If you look into Forspoken it changed pitch multiple times during its dev cycle which never bodes well. It made sense to absorb them into their main studios and then their talents can be placed under better leadership or hopefully more competent. But the thing is the viewing of content is subjective you say its become very stale and dated...but in comparison to all other top MMOs on the market they are churning out way more way faster. Aspects I agree on is Island Sanctuary not hitting hard but I guessed that when it came out because it was their first jab at this style of content. I can't form an opinion entirely on it until 6.4s expansion for the content...if it's extensive and gives it long-term meaning great..if it doesn't then we will be of a similar mind but once again you cannot go from this forum and reddit to get a 'consensus' from what I have seen is more people enjoy their island more then those that don't but then that's my experience of peoples opinion vs yours.

    I think there has already been a lot of QoL this expansion cycle whether that is UI related, cleaning up ARR more with main scenario reworks, dungeon and boss reworks and trials made solo duties...they need to focus on cleaning up the early game to get new players in. They can't always relay on the same group of people...to grow they need to appeal to more people. Cleaning up ARR more, adding in more QoL...adding data centers and worlds in the hopes endwalker launch 2.0 doesn't happen again and then the visual overhaul are all good things that take time and resources away from other things.

    I will agree with some of the ideas....criterion being one of them...however I am hoping they can view the feedback from their first one which was mainly lack of reward or incentive to run it after you got it all they can revamp it and make it lucrative. I think they can do it but we will have to see.. if we get another dud where the rewards and incentive to run ain't there...then by all means we will be of similar mind. I do want to be playing FF14 more than I do and have things to do however I don't want to feel obligated to play it to get everything I need to continue being relevant. I am thankful I can skip a few days and play other games or have a long day at work and know me not grinding something is not going to screw me long term. They just need to strike that better balance that I agree.
    Isn't ARR pretty much being left alone now since the last MSQ squish? I vaguely remember it being said that everything still in there is relevant to the new player experience & story. The dungeon updates were nice but I don't really see how else they can fine tune it.
    (0)

  5. #5
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
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    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by LianaThorne View Post
    Isn't ARR pretty much being left alone now since the last MSQ squish? I vaguely remember it being said that everything still in there is relevant to the new player experience & story. The dungeon updates were nice but I don't really see how else they can fine tune it.
    Well if we go from say ARR to before HW they have over the last year and a bit redone the ARR to post ARR quest squish like you mentioned, put flying in ARR zones, Reworked around 5 dungeons boss fights so they are updated to the new standards and introduce players into now main stay mechanics. Remade Tam tara, changed the layouts of 2 other dungeons granted those were minor. Remade the King moogle mog, taken out 2 trials and made them solo duties which are way more engaging. Reworked and in some instances remade aspects of both Castrum and prae in the main scenario roulette. Duty support being added to all dungeons all the way up to Stormblood so far. These aren't small changes...these are to make the beginning more lucrative for new players because there is a high wall to get over to get 'to the good bit' so they seem adamant on making players do that bit, it makes sense to change and make it more 2023 FF14 then 2014 FF14.
    (0)