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  1. #11
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by SaltyDaddy View Post
    They said its not Lumi. And it seems you dont know how game development works. For MMO? Yes, you dont wanna change engine, of course. For new custom project? Yes, you can do it, why wouldnt you?. Also, Lumi engine used in FF15 and Forspoken are so far from each other, its not even close. And you make it that artists cant adapt? Man, Im gonna tell you that a most of them work in multiple at once!

    Also, all your stuff about engine before was pulled from your arse. You know Lumi have nothing to do with Yoshida, right. Its not "theirs". So I really dont know what he would prove. You talking about the Lumi fork for FF14? We dont know whats that can do, but I can assure, that one is not enough for standalone title.
    Why you comin' in hot? I thought we were pals.

    We both don't know, so don't act like you know more than I do buddy. lol

    I said as a hypothetical - that if I were to run a studio, knowing that I had to continuously pull from my previous team, I would focus on what my previous team knew and kept the tools consistent. 'Art' is a bit below what's fully required for a whole team to adapt to another game engine and especially a new codebase. You don't just immediately adapt from something like Unity C# to Unreal C++, neither do you immediately adapt from Legacy to PBR pipeline. (Okay, PBR is kinda easy actually)

    Creative Business Unit III doesn't just immediately work on a completely new engine and pipeline with ease, especially within the timeframe they had, also knowing they need to continuously work on both projects. Could you just imagine having to train so many people on an engine you're not familiar with? https://mp1st.com/news/report-final-...uminous-engine

    My bets are on it being an extension of XIV's Crystal Tools, which is why we're getting graphical upgrades.



    Quote Originally Posted by Thurmnmurmn View Post
    Endwalker less so, but you can't amount all of the success of the game to wow failing.
    No, not all of the success. But it did get a massive weird boost during one of the largest XIV content lulls because of the WoW Exodus. The Exodus dot isn't random, it's based on the release dates of large WoW Exodus videos and streams that happened between June and July.

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    Last edited by R041; 03-04-2023 at 11:15 AM.