You suggested a reduction after wipes. I'm saying dungeons should all be reduced to 60mins or 40mins instead of the current 90mins. No one should need 90 mins to do a dungeon. As for the penalty that needs to stay as it is.
Still not the same :P
You suggested a reduction after wipes. I'm saying dungeons should all be reduced to 60mins or 40mins instead of the current 90mins. No one should need 90 mins to do a dungeon. As for the penalty that needs to stay as it is.
Still not the same :P
Last edited by Masekase_Hurricane; 02-28-2023 at 07:51 PM.
I personally suggested a reduction after time spent in duty. Nothing to do with wipes. But I’m telling you, you won’t win these people over.


I did join an in progress Dead Ends run the other week where we managed to beat it with 2 mins left on the timer.
I'm kinda conflicted on the matter, cause on the one hand, an hour and a half to beat a dungeon is pretty excessive, but on the other, that newbie healer would probably have got stuck right before the climax of the story, and that makes me feel bad.



Look, I am not arguing in favour of giving exceptions to the penalty. I have not stated once I want the penalty gone, in fact, I've said the opposite a few times now.That's because it is a problem. When you abandon a duty, you inconvenience the players you leave behind and they have to wait for a replacement in order to continue the duty. The penalty is in place in order to de-incentivize leaving the duty when things aren't going their way. The entire group suffers as a result of those six wipes, not just the OP. His suggestion on not incurring a penalty after a certain number of wipes, and another posters suggestion on not getting it after a certain amount of time has passed is irrelevant because you are bound by the conditions of the duty (timer, ilv, objectives, number of players etc.)
By abandoning a duty, you are effectively stating that your time is more important than everyone else's. This does not include those who have a RL situation come up and need to leave the duty in order to take care of it. That's not the case here though, and a 30min penalty would be redundant in that case. The OP clearly wants to leave and immediately try again with a fresh set of players because the current group are not performing to his standards.
But to claim that someone is a problematic person for wanting to leave because the party is unable to clear is so asinine to me. Because the part you are leaving out is that you sign up for DF to help each other clear. And guess what? There was no clearing. If he had left within the first few minutes, or even after the first wipe, sure, problematic. But to want to leave after 6 attempts? Nah. He was well within reason to want that.
Makes me go to this;
By definition, entitlement would also be expecting to be completely carried through the content you are doing and expecting everyone to stick it through until you get your clear even when you are obviously lacking the required skill to clear and are holding the group back..
While I know it's inherently a bad word, but here I want to point out "entitlement" as a definition. To claim you deserve to be given an exception to the rule because of xyz is entitlement by definition, regardless how reasonable xyz is. The opposite of that is to accept the rule apply the same to all. And usually, the rule is most enforcable when it is simple. Introduce exception is like create loophole or trojan that may increase the risk of exploit or abuse.
.
I'm not saying that that person didn't deserve a clear. But the vote abandon should have gone through and that person (two people i believe) should have practiced a bit.
To say someone absolutely cannot leave unless they have an irl emergency is problematic and entitled.
What I am getting out of this, and has been my experience, is that new Ascian Prime is a far more difficult boss than before, I have had a substantial amount of wipes whenever it comes up, I never gotten to 6 wipes, but I had 4 or so almost regularly, ever since 6.3 dropped, I have yet to have an Aetherochemical run that doesn't have at least one wipe, it's even better if your party dies immediately before Arcane Revelation, as you can't clear that solo no matter what, nor can you be slapped to death by autos, so you have to rely on the Shades appearing and purposefully standing on their AoEs... which might take a few rounds even as DPS...
Wait wait wait wait wait... they're dying at Arcane Revelation? o.o Shouldn't the biggest issue thing there be Universal Manipulation? I mean this because if you lag a little or take too long to get swallowed by a black hole, you'll get hit by the raidwide. Arcane Revelation is just... "kill the orb" ._.What I am getting out of this, and has been my experience, is that new Ascian Prime is a far more difficult boss than before, I have had a substantial amount of wipes whenever it comes up, I never gotten to 6 wipes, but I had 4 or so almost regularly, ever since 6.3 dropped, I have yet to have an Aetherochemical run that doesn't have at least one wipe, it's even better if your party dies immediately before Arcane Revelation, as you can't clear that solo no matter what, nor can you be slapped to death by autos, so you have to rely on the Shades appearing and purposefully standing on their AoEs... which might take a few rounds even as DPS...
They are dying before Arcane Revelation, usually what gets them is the Ice/Fire orbs, that happens to happen so regularly that it is usually the last mechanic before Arcane Revelation, and you can't avoid Universal Manipulation anymore, you just have to eat it, and deal with the debuffs it applies, which will cause a number of mechanics to occur as the debuffs run out.Wait wait wait wait wait... they're dying at Arcane Revelation? o.o Shouldn't the biggest issue thing there be Universal Manipulation? I mean this because if you lag a little or take too long to get swallowed by a black hole, you'll get hit by the raidwide. Arcane Revelation is just... "kill the orb" ._.
...but to die before that... you basically have to do it on purpose :x like standing in AoEs.They are dying before Arcane Revelation, usually what gets them is the Ice/Fire orbs, that happens to happen so regularly that it is usually the last mechanic before Arcane Revelation, and you can't avoid Universal Manipulation anymore, you just have to eat it, and deal with the debuffs it applies, which will cause a number of mechanics to occur as the debuffs run out.
...I'm giving sprouts too much credit, aren't I?
Some people I’ve noticed have trouble with the order the tethers go off and if it’s stand in the donut, or away from the giant circle. Also to do one directly after the other
Now here is the real answer. You can have a draw on Duty Abandon vote. You cannot have one on a kick vote. Do what you will with that information.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



