Well, the reason for the penalty to not scale down is because its generaly going to cause a leaving streak. Even if its a staggered system, people will still go for that limit. If leaving now gives 5min penalty, its tempting to do that as even a toilet break is already a long enough wait to make it expire.
Leaving at the start or after 15mins is both 30mins. As 30mins is above the average duty completion time, it effectively is always a penalty with the duration of a duty. Even if you are 30mins into the duty, there usualy is progress. Wiping at the same part doesnt always mean the same thing, players can still be more efficient, but just not understand that specific mechanic. Leviathan Extreme is a prime example of facing a lot of wipes, and suddenly completing without any hassle. And thats why 30mins helps. Its almost never worth it to leave as the penalty will be anoying.
But the key here is chat. If the chat is inactive, then its unlikely improvements will take place as no hints are given for improvement at all. When people are chatting, it can often get people to explain mechanics faster, or tips at handling them. With 6 wipes and no one in chat reponding at all, that would even make me leave. 30mins doing some sidequests beats constant wipes in teams that show no motivation. With chat we can see the progress a lot better, or identify the problem player. And either guide him towards improvement, or kick (especialy without any chatting, the risk here is higher. admitting you are the problem is often a good start at improving, its nothing to be ashamed off).
And luckily most of the duties only have 60mins in total, so even if you want to leave at 30mins, you still would end up with a similar time to not completing it at all. But here is where i think some gracefullness could be welcome. Since leaving at 15mins remaining should not give 30minutes. It should at most be equal towards the duty remainder.



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