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  1. #11
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Divinemights View Post
    Unfortunately, it does
    Takes FF11 for example, Ninja utsusemi Ni is basically 3 perfect dodge to avoid any magical or physical attacks
    However, with complicate maneuver of Sneak Attack, Trick Attack, and Hide, THF can ignore utsusemi effect and instant kill the Ninja which is improved version of Ninja.
    There only 2 THF able to make it happen in actual PvP
    FF14 4.0 has a great example too, the Machinest Wombo combo under correct maunver can zero out a 35K HP warrior (pretty much current SAM lb but it is result of player control)
    Number of buttons do matter
    Not just the number of buttons but having meaningful ones, cooldowns to manage during fights, so on and so forth. There’s none of that here.

    Sprint having no cooldown is a prime example of dumb gameplay, you have access to a permanent escape tool, there’s 0 thought process or decision making here. It’s mainly the -oh shite- button.

    Quote Originally Posted by Valence View Post
    The complexity and skill expression doesn't exclusively rely on the amount of buttons. If that's truly what you think, then you probably still have much to learn about the mode.
    What is there to learn in the current mode ? Besides watching a SAM Chiten buff and knowing when to retreat I genuinely don’t see any complexity or depth here, again the objective was to dumb down the mode to attract a broader audience. Nothing else.

    It worked but with a cost.

    When I played Mordhau/Chivalry 1, you didn’t have as many keybinds as MMOs and yet the fights could be complex, because even if you like the gameplay or not, there’s depth and complexity. Moves to learn, improving your reaction time. Knowing the maps, weapons, classes special abilities to deal with them.

    In both games there was a long learning curve and I enjoyed it because you could witness a real pay off at the end. A big difference between when you started and where you are at the end of the learning process.

    I find none of that here because it’s just not made with depth/complexity in mind. Dota is another example, few skills yes, but there’s still depth and many things to learn.
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    Last edited by True-to-Caesar; 02-28-2023 at 08:38 AM.