Quote Originally Posted by Nav_Fae View Post
Biggest hottake, it's time for Battle High to go. Battle High just doesn't work in Frontlines. Battle high was created as a weird mechanic to make matches end faster but it's not serving it's functional very well and makes it way to difficult to kill certain jobs. Battle High is counterintuitive to point based score modes. A team that leads in battle highs can almost always rapidly catch up even if they are drastically further behind in points. Seal Rock is great proof of this where defending can often times be a bad idea. Battle high also encourages chasing stray enemies and running off on your own to pick off kills. If battle high weren't there, more alliances would stick together as a team.
Battle high only worked in feast/CC because you had to earn some of those kills instead of just getting lucky with aoes in FL. Even then it's a slippery slope in a game where pvp has tab targeting. Also, FL is always a shit show becuase you have 1v1v1 so it will never be "fair and balanced". There will never be a fair outcome in a match because the possibility of getting ganked by both alliances (regardless of if you are first or last) is always a 1/3 chance and in most cases wins are determined on who gets ganked.

However one PvP that needs to changed is to remove the 1st, 2nd, and 3rd place rankings in FL PvP tab. It only needs to show your wins similar to CC. For such a "casual" mode it has the audacity of telling you that you lost but you also are 3rd place. Nothing is more demoralizing than seeing seven 3rd place losses by the end of the week, assuming you only do FL dailies.