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  1. #1
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Lyth View Post
    I wonder what DRK players' thoughts would be if the devs scrapped Plunge altogether and gained a movement tool that wasn't tied to damage, like Ingress/Egress? I feel like tanks are well behind the curve when it comes to mobility tools.
    I would take it a step further and make tank gap closers role actions at 2 charges with no dmg in addition to Backstep from Eureka/Bozja. It would free up that slot for tanks and also give them access to a disengage that all other melees have (even some casters have it like RDM). They can even combine it so that the dash procs the backstep similar to how RPR works. That way you get a dash and the option to disengage all in one button to help with button bloat. You can even do some shenanigans in dungeon pulls where you dash to a mob, turn around, backstep to move closer to next mobs, then dash towards them and backstep again in the same way some DRG use elusive jump as a "gap closer".

    Currently, gap closers are only used as ogcds fillers and rarely used for their "gap closing" ever since they increased the boss hit box size to be accessible at all times. Gap closers have more or less become redundant and its just another ogcd now. The only way I would keep gap closers as they are is if the savage version of the fight has a smaller hit box that is reflective of the boss' actual size but that would require them to leave the ranged tax on but I digress.

    Gap closing in melee range just looks dumb to me as you are literally dashing in place.
    (8)

  2. #2
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Marxam View Post
    I would take it a step further and make tank gap closers role actions at 2 charges with no dmg in addition to Backstep from Eureka/Bozja. It would free up that slot for tanks and also give them access to a disengage that all other melees have (even some casters have it like RDM). They can even combine it so that the dash procs the backstep similar to how RPR works.
    I honestly dislike this idea. Not necessarily because I am against something being done with gap closers on tanks, you are right that they are basically just a bit of extra potency in burst right now.

    My opposition to this is more fundamental, simply because role actions have no class identity in their either function or visuals. If I could choose, I would make individual tank up closers more unique rather than do what you suggest. We could have for example, like the post you were replying to suggested, directional dash on Dark Knight, Paladin’s intervention could be targettable at allies and enemies, and if used on ally it could make Paladin take 50% of the target's next hit in their stead, and just move you to enemy if used on a hostile target. Then warrior could have a ground target leap, and gunbreaker keeps potency attack as theirs.

    Quote Originally Posted by Oizen View Post
    I'd only be fine with it if DRK got some other 2x charge 30s oGCD.

    Theres already enough downtime after a burst window as it is.
    This is why I want Salted Earth to have 45s CD. It wouldn't affect burst, since it would still only align in opener and then at 6th minute, but you would periodically get another set of 2 actions outside of burst.
    (1)
    Last edited by Vallerie; 02-28-2023 at 06:47 PM.

  3. #3
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Vallerie View Post
    This is why I want Salted Earth to have 45s CD. It wouldn't affect burst, since it would still only align in opener and then at 6th minute, but you would periodically get another set of 2 actions outside of burst.
    I'd do that and knock 20 seconds off Blood Weapon's CD. BW would still line up with 2-mins but also give one more thing to keep track of during downtime. DRK would need still more things changed to make downtime more interesting, but it would be a good first start they could do even now (they won't mid-expansion but hypothetically they could).
    (0)