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  1. #31
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ransu View Post
    PvP is agnostic now. There are no roles anymore, which imo is a good thing. You have flavors of your job as dps/healer/tank, but the overall design is intended to be role agnostic.
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    (0)

  2. #32
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Caddo View Post
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    and ill have to further disagree in regards to tanks, theyre a pale shadow of what they were, considering dps have more defensive abilities than tanks do,
    (0)

  3. #33
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    I'll take a hard pass on a return to the days of too many or too few healers. Sure as hell don't miss that mess.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #34
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    The only "tank" that's really tanky in pvp anymore is realistically paladin. DRK during LB doesn't really count lol.

    GNB can survive quite a bit with the right junction, but that's the core problem with their design requiring you to have an enemy of the type you need to switch junctions to. GNB while fun, is poorly designed.

    WAR is just...lol squishy.
    (2)

  5. #35
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Ransu View Post
    The only "tank" that's really tanky in pvp anymore is realistically paladin. DRK during LB doesn't really count lol.

    GNB can survive quite a bit with the right junction, but that's the core problem with their design requiring you to have an enemy of the type you need to switch junctions to. GNB while fun, is poorly designed.

    WAR is just...lol squishy.
    i wouldnt even go that far, when it comes to PLD being "tanky"
    (0)

  6. #36
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Caddo View Post
    I'll somewhat agree but at the same time disagree. (Frontline discussion below)

    Tanks are defintely still tanks in PVP but with way more damage now. Huge DR in Frontline, able to take a crap load of punches and walk away most of the time.

    DPS is just... well, DPS. Some are kinda awful in Frontline (seriously, let us control Overheat on MCH ffs) while others feel way overtuned (hello DRG/NIN).

    Healers are... honestly, they just made them closer to PVE healers as in "you only heal when need to" which in the rework was basically "during your Limit Break or some healing passively from their DPS skills".
    Ninja, monk and sam are better tanks than gunbreaker and war while having higher dps and better mobility, only thing war has going is being really obnoxious to one person and denying guard ability.
    War is fun, but it's sad that dps take longer to kill than a damn tank job, and the devs think this is ok.
    (2)

  7. #37
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,429
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Tanks are usually tougher than most melees on mitigation tools alone. What makes melee dps more survivable is usually their evasion tools, which tanks absolutely lack: as a tank, you zoom in, you don't zoom out much, it's march or die on the spot.
    (1)

  8. #38
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Valence View Post
    Tanks are usually tougher than most melees on mitigation tools alone. What makes melee dps more survivable is usually their evasion tools, which tanks absolutely lack: as a tank, you zoom in, you don't zoom out much, it's march or die on the spot.
    when you say mitigation are you talking about damage reduction or healing or both? if its damage reduction then i guess a case can be made for GNB but for the rest of the tanks i dont think this applies when the dps jobs have about the same or more DR skills/effects with a higher potency too, if its healing then maybe but the potency is minimal compared to the damage output being received, and if you say its both well this kinda applies to dps as well then
    (0)

  9. #39
    Player
    Picker's Avatar
    Join Date
    Dec 2021
    Posts
    122
    Character
    Picker Blend
    World
    Ultros
    Main Class
    Black Mage Lv 95
    They took healers and tanks out of pve, guess they thought they’d do the same to pvp
    (1)

  10. #40
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by RyanCousland View Post
    when you say mitigation are you talking about damage reduction or healing or both? if its damage reduction then i guess a case can be made for GNB but for the rest of the tanks i dont think this applies when the dps jobs have about the same or more DR skills/effects with a higher potency too, if its healing then maybe but the potency is minimal compared to the damage output being received, and if you say its both well this kinda applies to dps as well then
    Thing with war specifically is, 2 of your skills cost you 10% of your hp to use, so even with some lifesteal and the lb, it's immediately offset by the fact you lose hp just to use your skills, ninja ain't gotta pay in hp to use anything, and has a way to strong shield.

    For example, war shield has potency of 10% of max hp, with LB used I have around 80000 hp, so with LB it's a 8k shield give or take.
    Ninja's shield has a 16k potency and gives 25% movespeed.
    With no LB war shield is only about 5.4k ...

    How is this ok for a non tank class that doesn't even lose health on using basic abilities and can get away 10x easier aswell.
    (1)

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