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  1. #1
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Valence View Post
    Tanks are usually tougher than most melees on mitigation tools alone. What makes melee dps more survivable is usually their evasion tools, which tanks absolutely lack: as a tank, you zoom in, you don't zoom out much, it's march or die on the spot.
    when you say mitigation are you talking about damage reduction or healing or both? if its damage reduction then i guess a case can be made for GNB but for the rest of the tanks i dont think this applies when the dps jobs have about the same or more DR skills/effects with a higher potency too, if its healing then maybe but the potency is minimal compared to the damage output being received, and if you say its both well this kinda applies to dps as well then
    (0)

  2. #2
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by RyanCousland View Post
    when you say mitigation are you talking about damage reduction or healing or both? if its damage reduction then i guess a case can be made for GNB but for the rest of the tanks i dont think this applies when the dps jobs have about the same or more DR skills/effects with a higher potency too, if its healing then maybe but the potency is minimal compared to the damage output being received, and if you say its both well this kinda applies to dps as well then
    Thing with war specifically is, 2 of your skills cost you 10% of your hp to use, so even with some lifesteal and the lb, it's immediately offset by the fact you lose hp just to use your skills, ninja ain't gotta pay in hp to use anything, and has a way to strong shield.

    For example, war shield has potency of 10% of max hp, with LB used I have around 80000 hp, so with LB it's a 8k shield give or take.
    Ninja's shield has a 16k potency and gives 25% movespeed.
    With no LB war shield is only about 5.4k ...

    How is this ok for a non tank class that doesn't even lose health on using basic abilities and can get away 10x easier aswell.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Llynethil View Post
    Thing with war specifically is, 2 of your skills cost you 10% of your hp to use, so even with some lifesteal and the lb, it's immediately offset by the fact you lose hp just to use your skills, ninja ain't gotta pay in hp to use anything, and has a way to strong shield.

    For example, war shield has potency of 10% of max hp, with LB used I have around 80000 hp, so with LB it's a 8k shield give or take.
    Ninja's shield has a 16k potency and gives 25% movespeed.
    With no LB war shield is only about 5.4k ...

    How is this ok for a non tank class that doesn't even lose health on using basic abilities and can get away 10x easier aswell.
    Orogeny also doesn't life steal so it makes it even worse. WAR and DRK losing HP to use specific skills is really horrible. Its why I stopped playing WAR. Their AOE stun and LB are great, but two of their skills taking 20% of your HP feels awful.
    (1)

  4. #4
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ransu View Post
    Orogeny also doesn't life steal so it makes it even worse. WAR and DRK losing HP to use specific skills is really horrible. Its why I stopped playing WAR. Their AOE stun and LB are great, but two of their skills taking 20% of your HP feels awful.
    The sheer amount of self healing WAR has in FL due to the number of people it can hit easily makes up for that tiny HP loss, not to mention that Orogeny is also mitigation. I've personally never felt like it was an issue at all.
    (0)

  5. #5
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Kathleen_ View Post
    The sheer amount of self healing WAR has in FL due to the number of people it can hit easily makes up for that tiny HP loss, not to mention that Orogeny is also mitigation. I've personally never felt like it was an issue at all.
    Problem is if you get stunned, you cannot lifesteal.

    Meanwhile pala or drk or ninja with their shields can be stunned and not care because it'll still be on while cc'd, if war uses bloodwhetting you just cc him and destroy him because their main mitigation is now down.

    Which I'm honestly fine with, I think this is actually good design, it makes it so you have counterplay to war, this type of counterplay needs to be available against other jobs with way stronger mitigation aswell, but it isn't there which makes it a problem.
    (0)

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