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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by RyuDragnier View Post
    Considering how it doesn't do MP restoration anymore, I wouldn't be surprised if it's removed again next expansion.
    Wouldn't be surprised tbh, feels like they're trying to sneak it away again. They really need someone who actually plays healers at an appreciable level on the design team, and yoship boasting that they had to stop using their old one as they'd become "too good" a few live letters back was deeply concerning.
    (4)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by fulminating View Post
    They returned it because scholar was nigh unplayable with its mp restoration button removed.
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad".
    (0)
    Last edited by Renathras; 02-12-2023 at 03:59 AM. Reason: Marked with EDIT

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Renathras View Post
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad".
    https://ffxiv.gamerescape.com/wiki/E...sion%20History
    I would kindly direct you to the line that reads as follows: Patch 6.0 Deleted "Restores MP."
    (3)

  4. #4
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,356
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by fulminating View Post
    https://ffxiv.gamerescape.com/wiki/E...sion%20History
    I would kindly direct you to the line that reads as follows: Patch 6.0 Deleted "Restores MP."
    Yep, prior to 6.0, SCH's Aetherflow generated 1000mp, and ED generated 500mp. This was changed to alleviate MP concerns when you cannot safely ED enough (say, week 1 prog) in EW to the current, Aetherflow gives 2000mp, ED gives 0.
    (2)

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post
    No, it wasn't. I was playing it at the time!

    It was ANNOYING, not "unplayable" nor "nigh unplayable". They even baked the MP restoration into AF, so ED has no effect on that.

    EDIT: I think my issue with people's arguments here is less often that they're outright mistaken about things (though that's sometimes true), but more often that they strongly overstate their positions. SCH was not "nigh unplayable". It was "somewhat annoying and feelsbad".
    Are you sure you were playing SCH during that period? From anyone who played SCH when Energy Drain was relevant to MP management, everyone knows Energy Drain was integral to restoring MP when you didn't need healing because of how much MP it gives over the course of the fight. Of course... if you had a high piety gearset you could justify this, but at that point you wouldn't be saying Energy Drain has no effect to MP restoration...
    (3)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,980
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Are you sure you were playing SCH during that period? From anyone who played SCH when Energy Drain was relevant to MP management, everyone knows Energy Drain was integral to restoring MP when you didn't need healing because of how much MP it gives over the course of the fight. Of course... if you had a high piety gearset you could justify this, but at that point you wouldn't be saying Energy Drain has no effect to MP restoration...
    Back in Shadowbringers, whenever I read SCHs saying they have no issue with their mana without touching Energy Drains, all I could think of what actually happened was, (like you) they either have crapload of piety in their gearset, or they are not one of those who were able/bothered to try keeping uptime (less uptime = less Broils = less MP expenditure from doing nothing), which requires more effort to maintain with full 2.50s cast time.

    Sadly of course, that uptime nuance was later removed when 6.0. hits.
    (0)

  7. #7
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    If they mained healers any of them we wouldn't be in such a dismal state with healers. All it takes is playing them full time to see the issues and see why people don't want to heal. Yes in most games healing roles are not played as much but why exacerbate the problem by making the gameplay unrewarding, stale, and counterintuitive?
    (3)

  8. #8
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    What if they replace Energy Drain with a short-duration damage up buff Aetherflow dump?
    -Still increases dps
    -Always useful
    - can use on self for personal dps
    - Gives Dissipation some synergy with Chain Strategem
    - Sylphie friendly
    - Could interact with Dissipation or Recitation

    Downsides:
    - balance breaking
    - gameplay destroying lol
    - all raids instantly become SCH X2
    - using Aetherflow heals would make you trash (kinda how it is now anyway because Recitation and Energy Drain lol)
    - Scholar’s personal dps would have to be adjusted (not a downside to me personally lol)
    (0)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,356
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    entire wishlist/rambling here.
    Pretty interesting read, I can't really say something like 'this is awful scrap it all' because I have very little idea for SCH, but I can give some things that stand out to me/things I'd do slightly different:

    - Potencies are wacky as hell but that is to be expected. For example, ET Indom is obscene, without Energy Drain to limit how often you want to use Aetherflow on other things, Indom is basically 'resource free', and ET would be up for every one of them, meaning every raidwide would have a 280p shield, at no cost, I assume it's considered a Galvanize though so it cannot stack with Succor/Adlo. You'd also be able to have Selene use Silent Dusk every raidwide, due to generating so much fey gauge. Every minute you'd be getting 40 from Embrace casts, and 30x2 from Energy Siphon. If the 'overcapping feels bad' issue was rough with Aetherflow atm, this would be a whole new world I think, considering how much you'd be getting, and how little you'd spend (thanks to raids hitting not-often-enough)

    - High Piety builds would be very interesting with this, allowing for much higher uptime on Miasma 4's Virus effect. Gotta be careful you don't end up accidentally making the HW Storm's Path issue again. Making Piety an actually interesting stat via having an alternative rotation (you have more MP to spare, you can afford a stronger-but-costly move more often, this compensates the damage lost to 'not having as much Crit' slightly) is a good thing, I think. As long as it's to compensate for the excess Piety, if it were to enable a completely different, unintended playstyle (eg, being able to get away with just ignoring your DOTs entirely), that's kinda bad. Still, nothing quite like having a bajillion spare piety during prog because the crafted set is absolutely loaded with it, and nothing to use it on

    - 'Wisdom of Nymian' series of traits' names would flow better if it were either 'Wisdom of Nym', or 'Wisdom of the Nymians'. Personally, I'd use 'Art of War' since that got removed, but it's your idea not mine

    - Kaustra is a cool idea, but I'd personally remove the effect from Energy Siphon. Just having it as 'big hit for raidbuffs, that also resets all your DOTs (thereby snapshotting them all under buffs)' is perfectly fine I think. If you have it available once every 30s, it starts to run into the Tri-Disaster issue where you're not 'managing' the DOTs anymore, they manage themselves. Though, the fact it only extends and not 'applies' the DOTs might help with that I guess?

    - I'm not 100% sure about the whole 'Broil does more damage if you have more DOTs up', they tried that with SMN and it felt really bad whenever there were adds that you had to quickly swap to, having to use either 'bad Ruins' with no DOTs, or use DOTs and have half the duration wasted because the add died too fast, not a fun choice to have to make. However, if the tuning is done right, it might be okay. Rather than a scaling 10/30/60, I'd personally go for just '+10 per DOT, up to a limit of 3 DOTs'. If you have too much damage swing due to 'having to actually play your class correctly', then certain players might not be happy they're being forced to watch more timers than just 'when is Chain ready'. Maybe bump Broil to 280, so 3DOT Broil is stronger (by 10p) than Ruin2

    Overall, with potency adjustments, yeh I'd be ok with this being in the game. Others might not though because you have committed the cardinal sin of suggesting that we delete Energy Drain. Main thing I do like about it is that there's a lot more interplay with the fairy. It has given me an idea for a thought experiment though. Taking your idea as a baseline, changing which entity has each skill, remodelling the class to make the healing and shielding be separated out. If we change it so Eos was healing, Selene was shielding, the SCH is entirely damage, %mitigation and debilitation effects, and Seraph was, as now, 'super healing/shielding both mode', would that work? We get the Fairy at level 4, and you can Embrace your way through dungeons up to like level 35, so low level is fine. It'd require changing stuff like Indom or Excog into like, Fey Indom, but Fey Blessing already IS 'Indom, but from the fairy' so maybe not such an issue after all? We could keep that Emergency Tactics idea too, and have this 'Fey Indom'/'Fey Excog' change between healing and shielding depending on which fairy uses it.

    Sorry I shouldn't hijack, bad habit
    (2)

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