Personal housing should have stayed limited to apartments. Private plots were the mistake that led us to where we currently are.
Personal housing should have stayed limited to apartments. Private plots were the mistake that led us to where we currently are.
If all housing was instanced in the first place, these discussions wouldn't be happening.
If ward housing is going to continue to be a thing, then FCs should still be able to get a house but SE should remove all the economic advantages to ownership. Those getting a house solely for workshop or garden would no longer get one; FCs would still have their customizable space for social gatherings without being limited to some generic space (unless SE finally decided to do instanced housing right and offers variety in locations).
The mistake was SE's original assumption that players don't want personal houses and that only FCs would. Considering the number of players already using a FC house as a personal house because that was the only way to get a house for a while, removing personal plot ownership wouldn't accomplish anything.
Of course removing either FC or personal housing at this point isn't an option.If all housing was instanced in the first place, these discussions wouldn't be happening.
If ward housing is going to continue to be a thing, then FCs should still be able to get a house but SE should remove all the economic advantages to ownership. Those getting a house solely for workshop or garden would no longer get one; FCs would still have their customizable space for social gatherings without being limited to some generic space (unless SE finally decided to do instanced housing right and offers variety in locations).
The mistake was SE's original assumption that players don't want personal houses and that only FCs would. Considering the number of players already using a FC house as a personal house because that was the only way to get a house for a while, removing personal plot ownership wouldn't accomplish anything.
But in hindsight, they should have kept wards to FC only, and expanded an instanced model for personal housing.
Apartments should have been developed further. We have 3 times as many Apartments as Housing plots, enough to give every player one.
If they could be upgraded to comparable sizes of housing interiors, plus an option for an instanced outside/garden space. It would have been fine.
They also underestimated the split between demands for Small/Medium/Large, for both a personal and FC perspective, and instead of 20/7/3 per ward, it should have been split more like 15/10/5, or maybe even 10/10/10 if were assuming strictly FC use.
Last edited by Seraphor; 02-08-2023 at 10:37 PM.


Removing FC's entirely from the wards that way, would get rid of all the shell FC's taking up actual housing though, it is a good point and people need to settle within the options you got.Of course removing either FC or personal housing at this point isn't an option.
But in hindsight, they should have kept wards to FC only, and expanded an instanced model for personal housing.
Apartments should have been developed further. We have 3 times as many Apartments as Housing plots, enough to give every player one.
If they could be upgraded to comparable sizes of housing interiors, plus an option for an instanced outside/garden space. It would have been fine.
They also underestimated the split between demands for Small/Medium/Large, for both a personal and FC perspective, and instead of 20/7/3 per ward, it should have been split more like 15/10/5, or maybe even 10/10/10 if were assuming strictly FC use.
Of course you will be able to decorate your FC hall and spend FC credits to upgrade the instance the FC will get.. so can grow from apartment size to large at the most or something down those lines and of course shell FC's will still exist and so on and so forth, but at least not taking up space on the wards and also giving every FC an option to actually have a place of their own, without having to rely on RNG nor what it used to be, endless clicking of doom.
But...but...my workshops :OIf all housing was instanced in the first place, these discussions wouldn't be happening.
If ward housing is going to continue to be a thing, then FCs should still be able to get a house but SE should remove all the economic advantages to ownership. Those getting a house solely for workshop or garden would no longer get one; FCs would still have their customizable space for social gatherings without being limited to some generic space (unless SE finally decided to do instanced housing right and offers variety in locations).
The mistake was SE's original assumption that players don't want personal houses and that only FCs would. Considering the number of players already using a FC house as a personal house because that was the only way to get a house for a while, removing personal plot ownership wouldn't accomplish anything.
If SE do that, then they need to move all the items from workshops and all the items from gardening to other parts of the game.
But the reality is they won't because they keep adding exclusive workshop content that keeps making us FC owners richer and richer.![]()
Which many of us have been suggesting for the last few years. Detach the workshops from housing. Attach them to the Grand Company HQs or another location. This not only has benefit if reducing demand for plots, it has the potential to give new formed FCs access to an income sooner to support FC activity. Other than the cost for the initial purchase of the workshop along with first sub and airship, it is possible make a workshop self-sufficient (though it does slow down rate of progression).But...but...my workshops :O
If SE do that, then they need to move all the items from workshops and all the items from gardening to other parts of the game.
But the reality is they won't because they keep adding exclusive workshop content that keeps making us FC owners richer and richer.
One player's desire for multiple workshops then wouldn't interfere with the ability of other players to get a house, or even to likewise get multiple workshops if desired. But I do suspect they would either remove or nerf the value of Salvaged Accessories into the floor. The game's already got a problem with gil generation versus gil sinks to remove part of it back out.
Gardens likely could be accessed from a different location so every player could have a garden, not just house owners. We know that they're working allowing outdoor furnishing placement in Island Sanctuary. Will that include the Garden Patches? If so, there's something else that would reduce demand for houses.
It's going to be an uphill battle satisfying players when the system as is cannot deliver to every player a plot, let alone the specific plot the player wants.The separation of wards would have been perfectly fine on new world with 10 wards for FCs and then all new wards etc for personal especially with auto demolition enabled. That would have worked in the long run. But because people were getting upset that the FC wards still had small houses available, there were push backs on that. Now all those people that were complaining about all those smalls being available now have to contend with FCs dropping 30 extra tickets on their favourite large house.
I understand why the separation to guarantee FCs are able to get a house but can't agree with the design decisions that cause that to be necessary in the first place.
It's been 9 years since patch 2.1 was released and housing was added to the game. It's a shame that SE won't acknowledge the design flaws that turn what should be a 100% positive game experience for every player into one that is negative for far too many players and make the necessary changes to prevent that. More wards is not the answer when the ward system limits how many players can acquire a specific plot location.
Last edited by Jojoya; 02-10-2023 at 03:18 AM.
I won't lie, i do like the ward system a lot because I have neighbours that i've made friends with that I wouldn't have met otherwise. In fact, i've made friends with far more people through housing than I ever have going to a city.
It's going to be an uphill battle satisfying players when the system as is cannot deliver to every player a plot, let alone the specific plot the player wants.
I understand why the separation to guarantee FCs are able to get a house but can't agree with the design decisions that cause that to be necessary in the first place.
It's been 9 years since patch 2.1 was released and housing was added to the game. It's a shame that SE won't acknowledge the design flaws that turn what should be a 100% positive game experience for every player into one that is negative for far too many players and make the necessary changes to prevent that. More wards is not the answer when the ward system limits how many players can acquire a specific plot location.
Most of the issues with housing seem to be surrounding medium and large plots. Personally, I'd love a medium (i haven't been lucky yet) and in a very specific location due to sunsets and sunrises etc.
But, the housing areas quite frankly are terribly designed to the point that exploring with a friend goblet, one plot had shirogane castle walls that were clipped all the way into the steps.
A redesign of the housing wards (which shouldn't be an issue since people are registered to plots, not coordinates) and then potentially changing it so the sizes of the plots can be increased/decreased by the player's choice. (probably redesign some house walls as shirogane castle is too tall as well) This would make A LOT of people happy and reduce many of the issues with housing which is cantered around size. To increase a plot size, obviously would need to pay the required sum amount.
This would be great as there are A LOT of small plots in excellent locations around, like for example, in Shirogane alone, you have 4 smalls right next to the beach and 2 mediums. That would be upped to 6 plots of any size right next to the beach, 12 per ward if they were to keep the rough layout whilst increasing the size of the district.
A very good hypocrite, maybe. Not interested in conversing with someone who overdoses on kool-aid and goes on rants how one feature of the game should be entirely reworked because "I had an entire floating island (with zero interactivity)!111!" in that one other game while shooting down discussions about any other possible changes to the game because "well it's how XIV always did it!11! Maybe this game isn't for you!11!".
Vomit inducing, really.


Is this how you talk to people? Not gonna get anywhere like that buddyA very good hypocrite, maybe. Not interested in conversing with someone who overdoses on kool-aid and goes on rants how one feature of the game should be entirely reworked because "I had an entire floating island (with zero interactivity)!111!" in that one other game while shooting down discussions about any other possible changes to the game because "well it's how XIV always did it!11! Maybe this game isn't for you!11!".
Vomit inducing, really.
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