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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Pretty much. This is why we had so many people get stuck in the "In from the Cold" instance
    That scenario had some huge holes in it

    1. You had ZERO idea where the fuel was, my first run through was literally searching high and low for it, dodging mobs...and getting attacked anyway...theres an old joke about a needle in a haystack...knowing which haystack to look in helps.. The terrain was such that you could go over and over and over it again and still not find it ( matter of fact I DID do that and it was unbelievably frustrating )

    .."Here are six CITY BLOCKS find one fuel canister and one guy with a key but we wont tell you where oh and theres a time limit", sorry but some kind of marker or at least some IDEA of where to look would have helped....

    The canisters themselves, you searched each one and came up with nothing over and over again...dozens of ruined buildings and no idea where the hell to even start....

    The mobs themselves were annoying as hell, even with care you still strayed into their hitboxes, I also found it somewhat odd that amongst ALL these buildings and dead bodies NOT ONE of them had weapons. armour that could be looted or used. Soldiers didnt carry weapons or spare ammo? Really? REALLY??? Magitek armour with NO fuel, when they were fighting did they do so on an empty tank?

    I got it done, obviously, but TBH part of that scenario wasnt even a single red marker to show you where to even start, every single other scenario at LEAST gives you that..it was good and a fun instance, I grant you..with a high frustration factor.
    (5)

  2. #2
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    756
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VelKallor View Post
    That scenario had some huge holes in it

    1. You had ZERO idea where the fuel was, my first run through was literally searching high and low for it, dodging mobs...and getting attacked anyway...theres an old joke about a needle in a haystack...knowing which haystack to look in helps.. The terrain was such that you could go over and over and over it again and still not find it ( matter of fact I DID do that and it was unbelievably frustrating )

    .."Here are six CITY BLOCKS find one fuel canister and one guy with a key but we wont tell you where oh and theres a time limit", sorry but some kind of marker or at least some IDEA of where to look would have helped....

    The canisters themselves, you searched each one and came up with nothing over and over again...dozens of ruined buildings and no idea where the hell to even start....

    The mobs themselves were annoying as hell, even with care you still strayed into their hitboxes, I also found it somewhat odd that amongst ALL these buildings and dead bodies NOT ONE of them had weapons. armour that could be looted or used. Soldiers didnt carry weapons or spare ammo? Really? REALLY??? Magitek armour with NO fuel, when they were fighting did they do so on an empty tank?

    I got it done, obviously, but TBH part of that scenario wasnt even a single red marker to show you where to even start, every single other scenario at LEAST gives you that..it was good and a fun instance, I grant you..with a high frustration factor.
    I think this actually even proves the point why we need slightly higher difficulty.

    I admit, I also struggled with "In from the Cold". The reason we all struggled was because we were NEVER conditioned that MSQ could hide an item away like that. It is out of the norms.

    Throughout our lives, an item to click in MSQ is always presented 5 feet away from our faces, in plain view.

    But now, if, for example, in 7.0, they decided to introduce a similar quest with similar mechanics like this, we all would know what to do and what to expect. It wouldn't be out of the norms. Basically, as a community, we've gotten tougher, albeit slightly.
    (5)

  3. #3
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    I admit, I also struggled with "In from the Cold". The reason we all struggled was because we were NEVER conditioned that MSQ could hide an item away like that. It is out of the norms.
    If I was to drop you into the middle of a Sydney city block, tell you to find one injured man with a key and then some fuel, the VERY FIRST question you would ask me is "where do I start". The fact you have to find the man FIRST was also silly, I found the damned armour first and the game wouldnt let me take the fuel canister out. That was IMO dumb.

    Throughout our lives, an item to click in MSQ is always presented 5 feet away from our faces, in plain view.
    Never said that. Said a marker or at least general idea of WHERE to start looking was a good idea.

    But now, if, for example, in 7.0, they decided to introduce a similar quest with similar mechanics like this, we all would know what to do and what to expect. It wouldn't be out of the norms. Basically, as a community, we've gotten tougher, albeit slightly.
    In all truth I did enjoy it, but to an extent the design itself needed work before release. Even a wide red circle ( which has been seen before ) would have been be a useful clue...either that or kill / extend the damned timer.
    (4)