So you want STORY dungeons tuned to an OPTIONAL 8 MAN raid level? Thats insane.Alphascape 1.0 I think it is?




So you want STORY dungeons tuned to an OPTIONAL 8 MAN raid level? Thats insane.Alphascape 1.0 I think it is?
Last edited by VelKallor; 02-11-2023 at 12:56 PM.


No it's the opposite.
Before I started playing this game, I raid a lot in WoW. Went all the way to the Lich-King and did a bit of heroic in Cata, and leading my own raid group. When I switched, I remember Coil kicked my arse, the "I need echo to clear" level of butt kicking. It's not until the very last tier that I managed to clear when it was still relevant.
And guess what? Comparing to current raid, Coil wasn't even "hard". The jobs were more simple, the mechs were straight forward, and overall required less precision. Yet these day I hardly struggle any more, because I no longer pay the "no0b tax". When I'm in party though, I can still regularly see new "no0b" (aka the old me) playing the game. If you go to the WoW forum that's still true btw. You'll see Mythic raiders who thought they would wrap up FF14's savage quickly during down time 'cause they heard about houw easy and casual raiding in this game is, and surprise how hard the last fight of a tier kicking their arse.
The point is ... once you play something long enough, it's less about the content getting easier but more about your experience. As such, the longer you play, the more skewl your perception of difficulty will become. The casual content is not tune for the sake of the veterans, but to please newcommer, that's why they're called casual content. If casual content is made hard enough to provide challenge to veterans player, it will likely become a brickwall to new players.
And that is not reconcilable. It's why some people eventually leave to play another game, citing they need to seek new "challenge". And once they found it, it's not necessary because the new game is harder than the old, it's simply because they no longer have the institutional knowledge and experience. And this apply to many places in real life, not just gaming.
Last edited by Raven2014; 02-11-2023 at 01:10 PM.


The casual content of the game should be challenging enough to a casual player that they have to adapt and grow as a player in order to complete it.
Having 0 difficulty MSQ/casual content in the game does not promote player growth, it just causes them to sit back and lazy ride the way through the game without the need to ever learn.
When those players reach the end game, and jump into current tier dungeons/raids, even on normal mode, they die to mechanics like AOE Circles, because throughout the MSQ, they were never punished for standing in them.
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