Results 1 to 10 of 73

Hybrid View

  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,100
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Elevin View Post
    But...but...my workshops :O

    If SE do that, then they need to move all the items from workshops and all the items from gardening to other parts of the game.

    But the reality is they won't because they keep adding exclusive workshop content that keeps making us FC owners richer and richer.
    Which many of us have been suggesting for the last few years. Detach the workshops from housing. Attach them to the Grand Company HQs or another location. This not only has benefit if reducing demand for plots, it has the potential to give new formed FCs access to an income sooner to support FC activity. Other than the cost for the initial purchase of the workshop along with first sub and airship, it is possible make a workshop self-sufficient (though it does slow down rate of progression).

    One player's desire for multiple workshops then wouldn't interfere with the ability of other players to get a house, or even to likewise get multiple workshops if desired. But I do suspect they would either remove or nerf the value of Salvaged Accessories into the floor. The game's already got a problem with gil generation versus gil sinks to remove part of it back out.

    Gardens likely could be accessed from a different location so every player could have a garden, not just house owners. We know that they're working allowing outdoor furnishing placement in Island Sanctuary. Will that include the Garden Patches? If so, there's something else that would reduce demand for houses.

    Quote Originally Posted by Elevin View Post
    The separation of wards would have been perfectly fine on new world with 10 wards for FCs and then all new wards etc for personal especially with auto demolition enabled. That would have worked in the long run. But because people were getting upset that the FC wards still had small houses available, there were push backs on that. Now all those people that were complaining about all those smalls being available now have to contend with FCs dropping 30 extra tickets on their favourite large house.
    It's going to be an uphill battle satisfying players when the system as is cannot deliver to every player a plot, let alone the specific plot the player wants.

    I understand why the separation to guarantee FCs are able to get a house but can't agree with the design decisions that cause that to be necessary in the first place.

    It's been 9 years since patch 2.1 was released and housing was added to the game. It's a shame that SE won't acknowledge the design flaws that turn what should be a 100% positive game experience for every player into one that is negative for far too many players and make the necessary changes to prevent that. More wards is not the answer when the ward system limits how many players can acquire a specific plot location.
    (4)
    Last edited by Jojoya; 02-10-2023 at 03:18 AM.

  2. #2
    Player
    Elevin's Avatar
    Join Date
    Mar 2022
    Posts
    172
    Character
    Mai Sakurajimaa
    World
    Lich
    Main Class
    Miner Lv 90
    Quote Originally Posted by Jojoya View Post

    It's going to be an uphill battle satisfying players when the system as is cannot deliver to every player a plot, let alone the specific plot the player wants.

    I understand why the separation to guarantee FCs are able to get a house but can't agree with the design decisions that cause that to be necessary in the first place.

    It's been 9 years since patch 2.1 was released and housing was added to the game. It's a shame that SE won't acknowledge the design flaws that turn what should be a 100% positive game experience for every player into one that is negative for far too many players and make the necessary changes to prevent that. More wards is not the answer when the ward system limits how many players can acquire a specific plot location.
    I won't lie, i do like the ward system a lot because I have neighbours that i've made friends with that I wouldn't have met otherwise. In fact, i've made friends with far more people through housing than I ever have going to a city.

    Most of the issues with housing seem to be surrounding medium and large plots. Personally, I'd love a medium (i haven't been lucky yet) and in a very specific location due to sunsets and sunrises etc.

    But, the housing areas quite frankly are terribly designed to the point that exploring with a friend goblet, one plot had shirogane castle walls that were clipped all the way into the steps.

    A redesign of the housing wards (which shouldn't be an issue since people are registered to plots, not coordinates) and then potentially changing it so the sizes of the plots can be increased/decreased by the player's choice. (probably redesign some house walls as shirogane castle is too tall as well) This would make A LOT of people happy and reduce many of the issues with housing which is cantered around size. To increase a plot size, obviously would need to pay the required sum amount.

    This would be great as there are A LOT of small plots in excellent locations around, like for example, in Shirogane alone, you have 4 smalls right next to the beach and 2 mediums. That would be upped to 6 plots of any size right next to the beach, 12 per ward if they were to keep the rough layout whilst increasing the size of the district.
    (1)