Which many of us have been suggesting for the last few years. Detach the workshops from housing. Attach them to the Grand Company HQs or another location. This not only has benefit if reducing demand for plots, it has the potential to give new formed FCs access to an income sooner to support FC activity. Other than the cost for the initial purchase of the workshop along with first sub and airship, it is possible make a workshop self-sufficient (though it does slow down rate of progression).
One player's desire for multiple workshops then wouldn't interfere with the ability of other players to get a house, or even to likewise get multiple workshops if desired. But I do suspect they would either remove or nerf the value of Salvaged Accessories into the floor. The game's already got a problem with gil generation versus gil sinks to remove part of it back out.
Gardens likely could be accessed from a different location so every player could have a garden, not just house owners. We know that they're working allowing outdoor furnishing placement in Island Sanctuary. Will that include the Garden Patches? If so, there's something else that would reduce demand for houses.
It's going to be an uphill battle satisfying players when the system as is cannot deliver to every player a plot, let alone the specific plot the player wants.
I understand why the separation to guarantee FCs are able to get a house but can't agree with the design decisions that cause that to be necessary in the first place.
It's been 9 years since patch 2.1 was released and housing was added to the game. It's a shame that SE won't acknowledge the design flaws that turn what should be a 100% positive game experience for every player into one that is negative for far too many players and make the necessary changes to prevent that. More wards is not the answer when the ward system limits how many players can acquire a specific plot location.




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