Just because Sage has the most damage spells of all healers, it's nowhere near comparable to the number of single target attacks a tank uses on its regular DPS rotation at all. Would you consider it "many" when WAR has quite literally double the number of DPS skills in its rotation? Once you also consider the fact that Warriors have many more attack skills with a cooldown, the number of variations in attack skills they have drastically increases as well.
WAR Single Target Rotation:
1. Basic combo - Heavy Swing, Maim, Storm's Path [3]
2. Alternative combo - Storm's Eye - applied every 30 seconds flexibly [4]
3. Fell Cleave - Roughly every 6 to 7 basic GCDs (~15 seconds) to build up Gauge if you don't count Infuriate or Inner Release [5]
4. Inner Release / Infuriate - One every 60 seconds for more Fell Cleave / Inner Chaos thanks to interaction [7]
5. Onslaught - One every 30 seconds [8]
6. Upheaval - One every 30 seconds [9]
6. Primal Rend - One every Inner Release (60 seconds) [10]
Uncounted for: Tomahawk -- because it's not used as a skill in the DPS rotation actively
SGE Single Target Rotation:
1. Basic Single Target attack skill - Dosis [1]
2. E. Dosis - DoT, one every 30 seconds [2]
3. Phlegma - One every 40 seconds [3]
4. Toxikon - 3 uses in total for the entire fight [4]
Uncounted for: Pneuma -- because it's not used as a skill in the DPS rotation, but a skill as part of your healing rotation.
Adding Toxikon is already a stretch, because you can't get more uses without dipping into GCD shields, and GCD shields are not related to your DPS rotation at all. You don't regenerate addersting naturally, and therefore can never get more than 3 if you never need to apply Eukrasian shields. Even accounting for it, WAR has more than double the number of Single Target skills in its regular rotation. Now, if we actually had addersting support skills that encourage the generation of addersting, at least then Toxikon would feel like a solid [4] attack skills now that they actually get some usage every certain amount of time. However, WAR still possesses over double the number of attack skills than Sage has in its regular attack usage.
And if you don't want to counter Inner Release or Infuriate giving Fell Cleave and Inner Chaos multiple uses as a skill on the regular attack rotation because they're modifying the same button, you might as well remove Eukrasia allowing access to Eukrasian Dosis. That just makes the attack rotations look even worse for sage in comparison.



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