Quote Originally Posted by Sebazy View Post
And yet we managed just fine in ARR and early HW when healing was much less forgiving. Why is it a problem now?
it is not a problem. Maybe i phrased it incorectly, my point is that to keep content accessible to a wider range of people doing all content you cannot overcomplicate classes. The harder and more complicated a role becomes the harder puging becomes and a vast majority of people cannot afford to just "lul get a static" that work shifts and have a wild schedule. The current design of tanks and healers makes perfect sense and i doubt it will change. Again they could and it would be great but than it will go against the core ideal of ff14 and yoshi p of keeping the game casual friendly. This is the reality i came to after pugging this tier. Also the expectation was different from ARR to Now. You werent excepted to do 1/3rd of the parties dps as supports. For healer design is justa sympton to how encounters have been designed.