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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    The reason I put stuff in the same category, instead of spreading it so one healer goes per category, is because I'm trying to illustrate more accurately where each should fall in my opinion. If we look at it another way, we could see it like this:

    No Spice - 0%
    Mild - 20%
    Med - 40%
    Hot - 60%
    Indian hot - 80%
    Extra - 100%

    Then if I were to, for example for Damage (first clear, red bar), say WHM is Mild and SGE is Med, that implies WHM is 20% and SGE is 40%. But I'm aiming for more like, WHM 25% and SGE 30-35%. So they both are in the 'Mild' category (20%-40%). But just saying 'both are Mild' implies they're both at 20%, so I explained a little more with the extra detail, and the graph.

    And the point of having multiple levels of spice for each healer is for the multiple levels of skill across the player base. You're a player who does EX roulette only? Look at the green bar, that's the kind of spice level you'd be working with. Want a bit more punishment, via Savage? You can engage more with the class, and experience the 'spice level' shown by the red bar. If you're a real spice-head, you can push to the limit and that's shown by the orange bar. But, as explained above, when everything is going to hell, you can fall back on your 'easy to access healing' at the cost of some damage, and the 'ease of access' is the green bar. Yes it'll probably cost you damage, but you're already losing damage if stuff is going wrong anyway.

    Put another way, the bars could be interpreted as 'What is your main content you engage with?' Green is what is expected from you in EX roulette, Red is early Savage floors/'final savage floor in week 12 or so', Orange is 'pushing for week 1 clear of Savage tier'. The people who can utilize the Orange level can still make use of it in lower content like EX roulette, it's just not expected of them from a game-design perspective. The graph/tables aren't to say 'you get Hot gameplay AND Mild gameplay as SGE'. The Mild is your DPS rotation in a vacuum (ie vs a dummy), and the ease of accessing your Healing skills if things go south. IE, how easy it is to spam Prognosis, how easy it is to burst heal with Pneuma and Ixochole, etc. The Orange bar shows what the class is able to do, if you push it to the maximum. 'How complex is the class if you're trying to reach the mythical 'Zero damage-negative GCDS used' yardstick?'.

    In SGEs case, this would be way more complexity involved the whole 'deal damage to cause healing' thing. The reason it's a massive difference in bar size, is because you'd be going from 'oh look raidwide, I guess I'll just Prognosis it' to 'I will not use Prognosis a single time, I will cover this healing required using my damage>heal conversion mechanics'. Which is a lot more complicated than 'Press [Prognosis Hotkey]'. If you are able to leverage that potential, because you're skilled enough to, the Red and Green bars are irrelevant to you. It won't matter if you're in EX roulette or TOP, you'd be playing at the Orange-Bar level regardless. Just that only one of those two pieces of content is demanding you play at that level, due to enrage timers.

    Just as we get more and more used to spicy things by eating them, the idea is that healers are simple to get into, but have a long, rewarding path of learning to master them. Some people like milder curry, that's fine. Heck, one of my favourites is Kofta, and that's pretty mild. But sometimes I feel like a Jalfrezi or something.

    Quote Originally Posted by ty_taurus View Post
    I'm not really sure what you mean by this part.
    I think Ren's come to the conclusion that we cannot have more than one healer per spice level, despite there being multiple curries per spice level. Like, you've got madras, jalfrezi, dopiaza, rogan josh, and they're all around a 3/5 spice level from most places

    Quote Originally Posted by ty_taurus View Post
    What about the option to have the sauce on the side? Every job has sauce, but you can choose not to add the sauce to the dish?
    This. Also, I'm like 80% sure that if I rang up my local curry takeaway and said 'yeh can I get a Jalfrezi (3/5) but can you make it spicier?' they'd do it for me. Option to have more spice (complexity), but the base level is still accessible for people as the 'default' state. They don't provide the 'extra fatal super firebreath level of spicy' variant of Madras as the default, but if I asked for it, they'd provide that option. Just like how I think we should have a base level of 'spice' for the healers re: ease of access for healing tools, and then a 'optional extra spice' if you feel up for it.

    We gotta stop talking about curry though it's making me hungry
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    Last edited by ForsakenRoe; 02-09-2023 at 11:02 AM.