I would say whm brings nothing to the table outside personal dps and its exchange for safe healing isn't that grand either (i.e no ocgd aoe healing and the damage it does, does not make it up for it), they have to stop and cast healing if they are mistiming their lilies, where other healers have fall backs. Imo, whm should be the personal potential highest dps healer, where the niche could be if they stop anywhere in their dps pattern to heal it will upset a potential 1-2-3 should they implement. It would bring that flavor of being a black mage counterpart to the job. Sage on the other hand can maybe be a reflect healer where they also have a 1-2-3 combo but their combo does not get upset and the personal dmg is not as high as whm but their shields reflect dmg as well as being well a "shield", similar to warrior's vengeance. Sage brings too much utility for me to say that it could ever possibly be the main "DPS" healer. If they were to scrap that utility (they would have to remove the whole shield premise vs pure premise) then I could maybe able to see it but atm it would be far too unbalanced when vsing whm. This would also apply to SCH and AST dynamic...(but AST has their shields atm so I can't say they really stayed true to that premise). Tbh, I think they need to scratch it and restart to get rid of the "sameness"...give each class a niche they excel in be it (dps, some new element, buffing, debuffing, supporting allies), and make it the reason why that class exists (i.e if you make it debuffing, add more than just one debuff skill). Old astro had a lot of support in their cards so just revert to those cards then incorporate the system to revolve around those cards, add more ways to draw. Scholar could have more than one debuff. Whm could be the highest personal DPS. Sage could be the dancer of the healer classes that also specializes in movement. Just some thoughts, and I understand healers are healers first, but the healing could be also incorporated into the job actions themselves which would further the uniqueness and provide more slots for more unique skills.