Here's a thought how about if you see someone is watching a cutscene you just wait. Players see who are watching and it dont add that much more time to a run to be curtious to your fellow players and let them enjoy the cutscenes. Personally i opt for waiting just so players might not feel like they dropped the ball or hussel to pick up the slack. Recent example i got prea on the MS roulette and im sure its common knowledge by kniw but certain language setting will actually make the CS shorter. I opt to just keep it english. So my boyfriend and i were running the MS, he was heals i was tank well while i was watching the cutscene "not skipable" i saw someone pulled nero. One of the dps. Well by the time the CS ended it was too late the guy had the tankbuster mark on him and things didnt end well for him. All because he didnt want to wait a couple more seconds for the rest of us and that left us scrambling for me to take aggro and my boyfriend to rez. Just saying
I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)
Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)
Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.
Did I say anything about the time allotted for them?
I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.
As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.
Time had nothing to do with it xD
...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?
I'll quote:
As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up
The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
Yes, it's swings and roundabouts.Did I say anything about the time allotted for them?
I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.
As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.
Time had nothing to do with it xD
...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?
I'll quote:
As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.
The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
You have longer, plot relevant cutscenes, that are more annoying, but more important to let players see.
And you have shorter, fluff cutscenes, that don't really matter, but are also so short that it doesn't hurt to wait the 5 seconds for them to finish.
Neither of these are a problem to endure.
And you do understand that "roar" is also a kind of storytelling, right?I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
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