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  1. #101
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kolaina View Post
    They aren’t needed. They adding to the story.
    This game IS the story.
    If there was only mechanics and no story this wouldn't be a good or popular game.
    (2)

  2. #102
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    This game IS the story.
    If there was only mechanics and no story this wouldn't be a good or popular game.
    Monster dropping in, roaring every dungeon is not story.
    (3)

  3. #103
    Player
    xenahawk's Avatar
    Join Date
    Jul 2021
    Posts
    185
    Character
    Xenahawk Soulphire
    World
    Sargatanas
    Main Class
    Fisher Lv 90
    Here's a thought how about if you see someone is watching a cutscene you just wait. Players see who are watching and it dont add that much more time to a run to be curtious to your fellow players and let them enjoy the cutscenes. Personally i opt for waiting just so players might not feel like they dropped the ball or hussel to pick up the slack. Recent example i got prea on the MS roulette and im sure its common knowledge by kniw but certain language setting will actually make the CS shorter. I opt to just keep it english. So my boyfriend and i were running the MS, he was heals i was tank well while i was watching the cutscene "not skipable" i saw someone pulled nero. One of the dps. Well by the time the CS ended it was too late the guy had the tankbuster mark on him and things didnt end well for him. All because he didnt want to wait a couple more seconds for the rest of us and that left us scrambling for me to take aggro and my boyfriend to rez. Just saying
    (2)

  4. #104
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kolaina View Post
    Monster dropping in, roaring every dungeon is not story.
    Cutscene before the final boss of the latest dungeon is literally the first introduction to that character.
    (3)

  5. #105
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    This game IS the story.
    If there was only mechanics and no story this wouldn't be a good or popular game.
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.

    Quote Originally Posted by Seraphor View Post
    Cutscene before the final boss of the latest dungeon is literally the first introduction to that character.
    Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)

    Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
    (3)

  6. #106
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
    Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?
    (2)

  7. #107
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.



    Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)

    Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
    Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???

    I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.
    (1)

  8. #108
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?
    Did I say anything about the time allotted for them?

    I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.

    As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.

    Time had nothing to do with it xD

    Quote Originally Posted by Seraphor View Post
    Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???

    I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.
    ...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?

    I'll quote:

    Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up
    As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.

    The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
    (0)

  9. #109
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    Did I say anything about the time allotted for them?

    I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.

    As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.

    Time had nothing to do with it xD



    ...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?

    I'll quote:



    As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.

    The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
    Yes, it's swings and roundabouts.

    You have longer, plot relevant cutscenes, that are more annoying, but more important to let players see.
    And you have shorter, fluff cutscenes, that don't really matter, but are also so short that it doesn't hurt to wait the 5 seconds for them to finish.

    Neither of these are a problem to endure.
    (2)

  10. #110
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
    And you do understand that "roar" is also a kind of storytelling, right?
    (1)

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