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  1. #1
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kolaina View Post
    They aren’t needed. They adding to the story.
    This game IS the story.
    If there was only mechanics and no story this wouldn't be a good or popular game.
    (2)

  2. #2
    Player Midareyukki's Avatar
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    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    This game IS the story.
    If there was only mechanics and no story this wouldn't be a good or popular game.
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.

    Quote Originally Posted by Seraphor View Post
    Cutscene before the final boss of the latest dungeon is literally the first introduction to that character.
    Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)

    Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
    (3)

  3. #3
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.
    Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?
    (2)

  4. #4
    Player Midareyukki's Avatar
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    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Seraphor View Post
    Fluff title cards might be less crucial to understanding the plot, but at the same time, they're literally 5 seconds long. How are you guys that impatient?
    Did I say anything about the time allotted for them?

    I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.

    As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.

    Time had nothing to do with it xD

    Quote Originally Posted by Seraphor View Post
    Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???

    I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.
    ...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?

    I'll quote:

    Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up
    As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.

    The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
    (0)

  5. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    Did I say anything about the time allotted for them?

    I'm actually thinking of the resources required to animate all of it xD surely that must be an additional cost than to just have it be introduced into the dungeon normally like some other bosses are.

    As well as their impact in the plot. imo? Cutscenes are moments where there's no interaction with the game, so they should be made to count. So it's less about impatience, and more on importance. On the fact that those cutscenes kind of don't add anything to the plot, unlike what ICountFrom0 implied.

    Time had nothing to do with it xD



    ...okay, and? Seraphor, for real, did you immediately forget what I wrote to ICountFrom0?

    I'll quote:



    As in, I find Cagnazzo to be one such case where there is actual exposition being thrown at you.

    The final boss of, say, Fractal Continuum, doesn't exactly inspire the same level of importance now does it?
    Yes, it's swings and roundabouts.

    You have longer, plot relevant cutscenes, that are more annoying, but more important to let players see.
    And you have shorter, fluff cutscenes, that don't really matter, but are also so short that it doesn't hurt to wait the 5 seconds for them to finish.

    Neither of these are a problem to endure.
    (2)

  6. #6
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.

    Though now they do have a funny little quirk in the title cards for each boss. But even then, that's just fluff, it doesn't exactly add to the plot.



    Ah yes, an important introduction to a plot-relevant character... a Mudpie (Saint Mocianne's Hard)

    Again, some do have an important flavour and dialogue in those cutscenes. But not every final dungeon boss is worth having a cutscene for them.
    Cagnazzo isn't worthy of understanding who the hell he is??? One of the four main enemies of the last few patches???

    I agree he didn't get enough screen time but I'd at least like to be able to see what little he got.
    (1)

  7. #7
    Player
    ICountFrom0's Avatar
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    Mar 2019
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    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Midareyukki View Post
    I agree with Kolaina. Apart from the times where there is actual exposition being thrown at you (ie, Lahabrea showing up and tainting the Thousand Maws of Toto-Rak, setting him up as a villain while also introducing you the next boss, or Amon in the underworld), most of the time the game just shows us some random creature showing up, doing the roar or weird JoJo pose, and we start a fight. That isn't exactly any more story than just having that thing be in the game outside a cutscene altogether.
    And you do understand that "roar" is also a kind of storytelling, right?
    (1)