Results 1 to 10 of 4812

Hybrid View

  1. #1
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    I don't see a reason in any scenario to remove Blood Weapon unless they just nuke it's effectiveness or relevance into obscurity, honestly.
    The only thing Blood Weapon does right now is it makes sure you get exactly 3000 MP and 50 blood every minute within exactly 5 GCDs at a certain moment. Its use mainly is also to help you get Living Shadow out early in the opener. Both of these purposes could be moved into Delirium ( the blood generation ), or put into your Souleater combo path in order to allow you to get the same amount of MP over 1 minute, you will not get the same amount of MP in a short time span in your 1 and 2 minute windows, BUT I think we already have enough oGCDs right?
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    The only thing Blood Weapon does right now is it makes sure you get exactly 3000 MP and 50 blood every minute within exactly 5 GCDs at a certain moment. Its use mainly is also to help you get Living Shadow out early in the opener. Both of these purposes could be moved into Delirium ( the blood generation )
    I'd suggest including that into your mock-up and then reexamining it briefly, as that will be a necessary component to making the Blood spenders not feel painfully sluggish.

    We talk often about "potencies can be adjusted later," but when potencies (per uptime) or resource generation (indirectly still potencies per uptime) form breakpoints in what you actually do, they're vital to imagining out that gameplay. This is one of those times. If you don't want to math anything out just yet, at least state the intended timings, breakpoints, and/or playflow.
    (0)