
I mentioned when the DRK attacks the marked target it heals the DRK who applied the mark.
- It is called Sole Survivor, after all. It should remain purely between the DRK and one target.
- That another victim effect is horrifically overpowered. If every party member's attack on that mob heals the DRK you would be essentially immortal in every scenario that isn't a wipe mechanic, irregardless of the potency.
- 25mp and 1 gauge wouldn't really be all that useful outside of trash pulls. As much as I would like having Blood Price back in the form of it's own defensive, it never will because that would be tying a defensive to offensive output in the form of a damage gain, which is a damage loss whenever you aren't MT.
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