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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by RyuDragnier View Post
    Whatever it is, I'm hoping for a scouting job that is a reverse red mage. It does melee attacks to build up a gauge so it can do powerful casting abilities as its burst.
    In my opinion, that's what a red mage should have been, not the job we have now.
    (4)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kacho_Nacho View Post
    In my opinion, that's what a red mage should have been, not the job we have now.
    RDM IMO should have at least been something like a hybrid DPS that had physical damage skills using it's melee weapon along with magic damage in the form of spells. However I suppose the issue with that kind of design is how simplified the game is in regards to normal JRPG mechanics. Past iterations of RDM were normally a sort of jack of all trades job that could melee, nuke, heal, and support via buffs or debuffs. However in those past games they were usually outperformed in each individual aspect by jobs that specialized in that aspect trading tailored specializations other jobs possessed for overall flexibility. FFXIV's current design pretty much eliminates any use for job flexibility resulting in the RDM we have now that while isn't necessarily bad, it feels like a shell of it's past selves.
    (0)