RDM IMO should have at least been something like a hybrid DPS that had physical damage skills using it's melee weapon along with magic damage in the form of spells. However I suppose the issue with that kind of design is how simplified the game is in regards to normal JRPG mechanics. Past iterations of RDM were normally a sort of jack of all trades job that could melee, nuke, heal, and support via buffs or debuffs. However in those past games they were usually outperformed in each individual aspect by jobs that specialized in that aspect trading tailored specializations other jobs possessed for overall flexibility. FFXIV's current design pretty much eliminates any use for job flexibility resulting in the RDM we have now that while isn't necessarily bad, it feels like a shell of it's past selves.
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