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  1. #1
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    523
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I feel Hallowed Ground is fine; its probably the 2nd best invuln given that it is a "true" invul..superbolide sucks because it makes healers go panic mode. Living dead sucks because its Holmgang with a longer CD and some modest HP recovery. Holmgang is the king due to its crazy low CD.

    I think thats the nail on the head - Paladins have some real MT staying power; but as a OT I just don't see why you would bring them over others.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,998
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    I feel Hallowed Ground is fine; its probably the 2nd best invuln given that it is a "true" invul..superbolide sucks because it makes healers go panic mode. Living dead sucks because its Holmgang with a longer CD and some modest HP recovery. Holmgang is the king due to its crazy low CD.

    I think thats the nail on the head - Paladins have some real MT staying power; but as a OT I just don't see why you would bring them over others.
    Superbolide can pair well with heart of corundum it's certainly not the best invul but I consider being 1 minute quicker then HG is a way better advantage, Living dead maybe a gimmicky longer holmgang but it's on 5 minutes it's pretty short when you compare it to Paladins or even Gunbreakers, Holm gang is holm gang.

    Hallowed grounds main advantages are more for casual content where healers/tanks use Invuls either in big pulls or emergencies, when your in a coordinated team it's next to useless to have the "better effect" when healers know whats coming, to me PLD's easily 4th place in terms of invul and will stay that way

    Paladins also have some good MT potential the Issue is that oh no Warrior Exists what's the point of bringing Paladin when a warrior can do a lot of what you can do but just better at Sustain, strong raid wide, pretty Good defensives, Shortest invul, even slightly better DPS right now, PLD's just outshined by warrior and warrior isn't even meta, PLD's advantages are some really useless utilities in clemency and cover... Shield bash? I guess passage can be alright, if everyones together for that mech.
    (4)
    Last edited by Rithy255; 01-26-2023 at 10:53 AM.

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ayan_Calvesse View Post
    I feel Hallowed Ground is fine; its probably the 2nd best invuln given that it is a "true" invul..superbolide sucks because it makes healers go panic mode. Living dead sucks because its Holmgang with a longer CD and some modest HP recovery. Holmgang is the king due to its crazy low CD.

    I think thats the nail on the head - Paladins have some real MT staying power; but as a OT I just don't see why you would bring them over others.
    Debatable. The fact that Superbolide sets you to 1 HP is entirely negligeable when it's use is planned, which it always is in content where it actually matters. Both Superbolide and Hallowed Ground are also true invulns, not taking any damage comes with unique benefits that Holmgang and Living Dead simply don't have.

    The latter two are also not nearly as useful than they were up until Asphodelos due to how tank busters work this tier and may work in the future.
    (4)