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  1. #41
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,084
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    Hallowed ground is a very long cooldown for what amounts to precious little gain over superbolide or even the other invulns (has actual invulnerability been of benefit since cursekeeper?)
    Last time was in P2S (allowing you full uptime during phase 4 Predatory Avarice + Dissociation + Spoken / Winged Cataract) and could be used to negate most of Heartstake's damage in P4S phase 2.
    No idea if there are cases like that in this tier but Holmgang and Living Dead are absolutely weaker on the DoT busters.
    (0)

  2. #42
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    You still have to mitigate the dot busters or you get slapped with a 7 figure damage tick after hallowed/bolide wears off. I considered mentioning heart stake, but that was a similar situation. That said, I think e10s may have had the damage down debuff attached to actually taking damage, so that's another place unless I'm misremembering there.
    (0)

  3. #43
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Just a thought, if they made sword oath stack up to 6 times (3 per royal authority) and made atonement not break combos, then we could prime HS and RA and then spam atonement until FoF is ready and if we had any excess stacks they wouldn’t be lost when we used RA, they’d just carry over until after our burst.
    (0)

  4. #44
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    With the potency tweaks and atonement not breaking combos in the latest patch the rotation feels a lot smoother now. Being able to prime RA and DM and spam atonement until FoF comes off CD feels a lot better.

    But I still think making atonement stack up to 6 would be helpful. I find myself priming the double DM Holy Spirit combo every time now, but this often leads to excess stacks of atonement being lost to using RA (Which is now even more impactful to our dps outside of the burst window because of the atonement potency buff).

    I realise that the potency difference between DM Holy Spirit and atonement now is so minimal that it’s probably just as effective if not more so to just use the excess atonement during FoF but double DM Holy Spirit just feels so natural to me and I don’t see any huge repercussions to being able to store some extra atonement stacks.
    (1)
    Last edited by Cabalabob; 05-24-2023 at 09:39 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #45
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    365
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    who gives a shit, i just love paladin.
    (0)

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