It's also funny because they nerfed the job significantly from where it was before in trying to make it fitOh no sweat; to be fair under the old Paladin; you generally did not roll right into the blades combo at 90 after requis for your rotation; regardless I still preferred the old paladin gameplay to the new which just feels flat and awkward; having done this tier as Paladin. I used GNB when higher damage was needed and I agree the race against enrage is a frustrating dynamic to compete with; but as a dev I suspect the only alternative would be to have Boss HP pools be determined by party composition (could you imagine? "Well the party is 4 DNC 1 PLD 1 WAR and 2 AST; so P5s boss HP pool is 20m")
Honestly it doesn't even feel like a rework to me and more like a elective surgery to improve paladins place in the 2 min meta and reduce the issues with dot damage.
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