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  1. #1
    Player
    sootfoot's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Rumblebee Stonebone
    World
    Maduin
    Main Class
    Gladiator Lv 90
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    (6)

  2. #2
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,127
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by sootfoot View Post
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    DMG wise PLD is as strong/ weak as before.
    He is on par with WAR and GNB , but we don't know because the Excel sheets do not 100% work yet.

    He also has 3 possible rotation that mathematically are similar. The difference in dmg should not be noticeable by the average player.

    You have:
    Basic rotation, press Burst when ready and continue where you stopped the 1234445 rotation.
    60 sec, drop a atonement rotation.
    120 sec, hard cast HS rotation

    In my eyes PLD is now a easier tank as before and he has the same normal DMG output.
    (3)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,999
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sootfoot View Post
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    you realise they added a personal mitigation, which yes is a block but it's actually a pretty good 10 second rampart on most things, they made shelltron *slightly* weaker by 5% but keep in mind that shelltron now also properly works aganist dots, Not to mention you sustain way more outside your burst and have some timing over it and now you actually shield yourself from Divine veil? So how are they less likely to hold aggro?

    Not to mention the DPS changes while we don't know how they exactly work we know they fit better in burst now.
    (2)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,561
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I do enjoy the new PLD, could it be improved? Yes, but overall, I am not unhappy with it.

    One of my biggest annoyances with the old rotation was the fact so much of our rotation was buffed, which just meant it felt really bad when a boss jumped midway through, or if there was any kind of disconnect, your rotation was shifted due to the need to reapply the DoT or just having everything not line up again. With the flexibility of the new rotation, this seems to have fixed those issues.

    The changes to the defensives are really good. Holy Sheltron being able to be used on anything is a massive improvement (even if I don't raid Savage regularly). Bulwark being blocking is fine. I know people have complained that it has just bought back the same issues Sheltron has, however, all the equivalent mitigations for the other tanks all also have a downside, so, if you want to buff Bulwark, you have to buff the rest as well.

    The Divine Veil change is long overdue, so happy that is finally here.

    Only real gripe is Goring Blade just being, well, there. Not only is it uninteresting in ST scenarios, it also feels bad in AoE (I haven't worked out the break point to where it would be a gain over AoE) as using a ST action in an AoE scenario is just feels wrong, regardless of how much damage it does. It just needs some AoE falloff and it would be fine in that regard.

    As for button bloat, not going to go over consolidating actions as that is an obvious thing to do, however, Shield Bash has been pretty much redundant since tanks have had access to Low Blow. Having a stun on the GCD that still interrupts combos, that is a recipe for a redundant action. Even if it has a niche use (all I can think of is T5 and Levi EX) it can go. Which brings us round to Cover. The only reason I see people argue for it to stay is either, well, it's part of PLD's identity or, I saved a run once with it. Neither of these things, in my eyes, warrant it to be kept. What could be done with it is having it be the weaker intervention, which is upgraded to current Intervention at 82. So, at 62, you learn Cover, which provides the 10% damage reduction, improved by Rampart/Sentinel, then upgraded at 82 to Intervention.

    So, overall, I am going to stick to PLD as my main tank and continue to use it.
    (2)

  5. #5
    Player
    Esufer's Avatar
    Join Date
    Mar 2014
    Posts
    2
    Character
    Esufer Landale
    World
    Lich
    Main Class
    Paladin Lv 90
    Aside from Goring Blade being on the GCD feeling really awkward, I quite like new PLD. Took a bit of time before it really settled with me but it feels good.
    (3)

  6. #6
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    It's just not fun any more imo. It's far too similar to gunbreaker and lost a lot of its adaptiveness, not saying it doesn't have any but it's definitely a lot less adaptive than before. It's just a half-baked unfun job that feels clunky to use (especially goring blade). We got another button at a time where we needed less. I was hoping for a somewhat ok change but instead we got whatever this is and it's honestly upsetting.
    (13)

  7. #7
    Player
    DarkBladeNemo's Avatar
    Join Date
    Mar 2017
    Posts
    15
    Character
    Darkblade Nemo
    World
    Twintania
    Main Class
    Paladin Lv 90
    I honestly don't know how to feel about it. I have mained PLD since Stormblood and it's current iteration just doesn't feel right. I'm not saying it's bad but then again I haven't played PLD since patch day (spent an hour nailing down the new rotation and then did the MSQ). I suppose whatever they did just drove me away from the job.
    (4)

  8. #8
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    523
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I'm not crazy about it. I feel that the rework just made more button bloat and the class now has a very..."samey" vibe to it to the "tank meta"

    I feel Req should just be a 5th in the confit chain...rather then having its own button.
    (5)

  9. #9
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I feel like it is close to having potential but S-E loves to just cling to old weird stuff that doesn't actually fit in making unnecessary bloat. I've said this elsewhere but...

    I feel like royal authority having 3+1 procs and the frequency of it happening is kind of annoying. Actually like the divine might movement freedom part but also think holy spirit looks horrible and stiff as instant cast. Trimming it down to just the divine might procs that maybe gain some stacks with levels and having it actually change holy spirit into a divine blade sort of deal, could recycle atonement and add some little glowy effects so it looks good while running around

    Goring blade is just stupid. A skill you have to use on cooldown basically only because it exists and doesn't flow or interact with anything should not exist at max level. I actually think they only made it this way so you have something else to do during fight or flight

    fight or flight, requiescat, and confiteor is also quite bad. It's like two pre-buttons just to get to the actual skill. Like literally the polar opposite problem of goring blade... all they do is flow while doing virtually nothing on their own which results in them just feeling like nothing but a stutter.
    fight or flight is so short that your really only using it for confiteor and remembering to goring blade with a few gcd of normal rotation hopefully stuck in it
    requiescat is literally just pre-confiteor
    all that could be rolled into confiteor combo really easily, no need to pre-buff for the only thing worth pre-buffing to begin with, no need to start with a melee skill just to unlock a ranged combo, and rolling all that potency straight into the combo would make you feel like an absolute beast every time you use it

    Killing a few buttons would make more room for paladin's extra large utility toolkit as well
    (0)
    Last edited by Nihility; 01-14-2023 at 01:03 PM.

  10. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nihility View Post
    I feel like it is close to having potential but S-E loves to just cling to old weird stuff that doesn't actually fit in making unnecessary bloat. I've said this elsewhere but...
    Level 2: Fight or Flight
    Level 68: Trait; Fight or Flight upgrades to Requiescat
    Level 80: Trait; Requiescat upgrades to Confiteor

    People still have a "burst" button to press while leveling, it just get the additional effects as you go. At level 68, you can now use it mainly with HS for your burst. Then at level 80, Coniteor into HS spam. And finally, at level 90, Confetti into 3x Blades + whatever you can dump into the burst window after that.

    Something like that? Cut 2 actions off the hotbar while still having them in the game for leveling PLDs.

    EDIT: Note for clarity - When I say "upgrades to", I mean "and keeps the original effect". So Req in this scenario would have the FoF buff baked in, and Conf would have both.
    (6)

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