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  1. #71
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Most of PLD's animations are pretty weak. Everyone makes fun of the dumb princess spin, but Rage of Halone doesn't look *that* much better. Atonement looks like crap compared to the Fang buttons or Fell Cleave, Holy Spirit looks like absolute ass compared to Holy Circle, etc.
    (1)

  2. #72
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Most of PLD's animations are pretty weak. Everyone makes fun of the dumb princess spin, but Rage of Halone doesn't look *that* much better. Atonement looks like crap compared to the Fang buttons or Fell Cleave, Holy Spirit looks like absolute ass compared to Holy Circle, etc.
    I don't think atonement is meant to look as important as fell cleave, your magic blades are meant to be basically warriors fell cleaves, which the blades combo looks really and feels really powerful to me, I generally like atonements animation, just think it's over used though which in general I'd like to see less atonements in plds rotation.

    Holy spirit looks meh, I'd like to see a animation change for that, goring blade looks underwhelming for a one time burst button, royal authority looks bad, I really dislike it's animation, most people would rather have rage of Halone even though it's not like the best animation, I really hope they change it's animation out of any ability but I doubt that

    PLD also has some of the best animations with the Blades combo and Holy Shelton looks way cooler then any other Defensive, then again I think intervention looks underwhelming.
    (1)

  3. #73
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    I've played around with it and I kinda like it?
    On paper I wasn't really very excited about the fact that Goring Blade is reliant on crits like every high potency move in the game, but the feel of job is pretty okay honestly.
    I think the fact that you can fuck up and use req on holy spirits and all that jank makes it feel like you're playing the job, rather than the job playing itself.

    It feels like a WoW class weirdly enough. Pretty sure it has a priority system now rather than a strict spreadsheet style rotation but I wouldn't know.
    I am however, not a PLD main. The last time I played PLD on a "high-ish" level was O9S and O10S, so honestly, old PLD mains should be the ones that we need to hear from.
    (1)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  4. #74
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    506
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I do not think the Paladin changes were the worst per-se. Rather it was the basic homogenization of the class to make it more similar to all the other tanks. I think others are a bit cheesed that Paladin gameplay just became more accessible.
    (0)

  5. #75
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Payotz View Post
    I've played around with it and I kinda like it?
    On paper I wasn't really very excited about the fact that Goring Blade is reliant on crits like every high potency move in the game, but the feel of job is pretty okay honestly.
    I think the fact that you can fuck up and use req on holy spirits and all that jank makes it feel like you're playing the job, rather than the job playing itself.

    It feels like a WoW class weirdly enough. Pretty sure it has a priority system now rather than a strict spreadsheet style rotation but I wouldn't know.
    I am however, not a PLD main. The last time I played PLD on a "high-ish" level was O9S and O10S, so honestly, old PLD mains should be the ones that we need to hear from.
    The entire burst is just a bunch of high potency skills, not just goring blade so if you do not crit/dhit in your burst you are losing a ridiculous amount of damage, and it can happen and it is extremely underwhelming. It's even worse because the basic 1-2-3 combo has been weakened to account for the high burst so you have 40s of hitting like a wet noodle and 20s of massive potency.
    (2)

  6. #76
    Player
    Lamarcy2699's Avatar
    Join Date
    Feb 2021
    Posts
    37
    Character
    Lucy Amare
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ayan_Calvesse View Post
    I do not think the Paladin changes were the worst per-se. Rather it was the basic homogenization of the class to make it more similar to all the other tanks. I think others are a bit cheesed that Paladin gameplay just became more accessible.
    I've talked with other people about something similar and I have to disagree with the fact people are a bit cheesed that it became "accessible", because they're not making it accessible, they're over-simplifying. Simplifying jobs, imho, does nothing but make regular content boring to play. Hell I even find that level 88 paladin is "harder" than level 90 paladin because the entire blades combo on one button requires less thought than pressing 3x HS then confiteor and I find it funny because you'd expect to think more about a rotation as you levelled up, not less.

    If you mean a paladin rotation by "paladin gameplay" then you must not remember that every button was useable before the patch without the perfect rotation and you've misunderstood why the job was changed to what it is now. Paladin was changed because it didn't fit with the current design for jobs of endwalker with the 60s/120s rotations due to its natural drift, not to appeal to more people. The job was already there and anyone could clear most content within the game without learning how to play a job because they just like its aesthetics, it just takes a longer time. It's only when you get to content that has enrages that not having a coherent rotation becomes an issue and you have to learn a somewhat cohesive pattern of attacks from simply reading tooltips and seeing what does what. Not saying you have to min-max because i certainly dont, just pressing your buttons in a way that is keeping the combos going and keeping the GCD rolling. Not to mention even the extremes are having rather leniant DPS checks recently so it's Savage and Ultimate left being the only ones that seem to require a coherent rotation. So if you cant understand a rotation to as simple as "keep GCD rolling and use things before they run out/as the timer goes away" then the later Savage fights, and definitely Ultimate, are not for you.
    (6)

  7. #77
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Was meh before, now it’s even more clunky and lame.
    (0)

  8. #78
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    I'm okay with it, however there some clunk to it like attoment can drop combo and requiescat not being range due being the next magic combo is magic so technically this ogcd should play as magic range. Cover and Shield Bash is still a thing they should remove it.
    (0)

  9. #79
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,918
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Zarkovitch View Post
    I'm okay with it, however there some clunk to it like attoment can drop combo and requiescat not being range due being the next magic combo is magic so technically this ogcd should play as magic range. Cover and Shield Bash is still a thing they should remove it.
    Why not instead of removing Cover/shield bash we look into how we could possibly make them more useful.

    Cover is pretty simple you could 1. Remove it from gauge 2. extend the range 3. Add a healing or small defensive utility towards it.
    Shield Bash, Make it a stun that doess 200 damage it stuns in aoe, OGCD has two stacks make gap closers (on all tanks) not do DPS.
    (1)

  10. #80
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    506
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Lamarcy2699 View Post
    I've talked with other people about something similar and I have to disagree with the fact people are a bit cheesed that it became "accessible", because they're not making it accessible, they're over-simplifying. Simplifying jobs, imho, does nothing but make regular content boring to play. Hell I even find that level 88 paladin is "harder" than level 90 paladin because the entire blades combo on one button requires less thought than pressing 3x HS then confiteor and I find it funny because you'd expect to think more about a rotation as you levelled up, not less.
    If your level 88 Paladin you do not have the entire blades combo; 3 steps of it are earned at level 90...
    Weaving paladin prior to the patch could be annoying with having to drop atonements to ensure you kept goring up with the FoF windows and such; when I say "accessible" I mean that the complexity of the steps got stripped away for content where "damage matters" so generally savage raid content where the 2 minute window is the king of the meta. I should clarify as someone who got accidentally saddled with tank maining; Paladin rotations were quirky. They are less so now and require less effort to pull consistent and comparable numbers to ones fellow tanks - thats where the "gunbreaker light" comment often comes in - Gunbreaker is rewarding but its FAST and the faster you are; the better you get doing damage with it. Paladin is just Gunbreaker without needing to be fast...so your damage numbers plateau pretty fast.

    I think the issue is that "Good" paladin play just isn't really rewarding; its just lukewarm - but to people who sucked at playing old paladin - new paladin is something they can play "good". The result was the good players being brought down and the low ones being brought up to a very vanilla experience.

    Personally I dislike Paladins rework more so because I hate the instant cast "Holy Spirit" animation - it feels awkward and clunky and out of place and not like a "instant" but more like a very fast cast but still far less fast then a swing of my sword - with divine might we are seeing more "Holy Spirit" casts consistantly outside of Requiscat burst so it just makes the entire melee flow feel wrong....and not even sure why we have Goring blade still.

    I think people were expecting Paladin to gain a identity from the rework; not be watered down to "Tank with shield" next to "Tank with Axe" and "Tank with Gunblade" and "Tank with Greatsword"
    (2)

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