Quote Originally Posted by Saraide View Post
I might be showing my unfamiliarity with the series as a whole but isnt a big selling point of blue mage as a concept how overpowered it can get by employing rare spells? I feel like you cant get that and also have it fit as normally balanced job.
While the game isn't the pinnacle of balance by any stretch, FF11 has proven you can absolutely make BLU work as a full job with access to all the same content as other jobs, while including its signature "learn abilities from monsters" shtick,

Frankly, i'd take a more limited toolkit that's usable in the regular game over the current iteration because at least half or more of the BLU Kit is currently the same thing with slightly different effects and animations, and is effectively filler, or used in one blue carnival fight then ignored in favour of a single set of abilities basically everyone uses for general purpose gameplay,

Hell, collection aspect could still exist with spells replacing others, same effect, different looks/aesthetic etc

at bare minimum, i want to run deep dungeons as BLU, even if it doesn't give me titles or achieves, just for the fun of it.