And/Or make a full Job like it's suppose to be.
And/Or make a full Job like it's suppose to be.
I might be showing my unfamiliarity with the series as a whole but isnt a big selling point of blue mage as a concept how overpowered it can get by employing rare spells? I feel like you cant get that and also have it fit as normally balanced job.
While the game isn't the pinnacle of balance by any stretch, FF11 has proven you can absolutely make BLU work as a full job with access to all the same content as other jobs, while including its signature "learn abilities from monsters" shtick,
Frankly, i'd take a more limited toolkit that's usable in the regular game over the current iteration because at least half or more of the BLU Kit is currently the same thing with slightly different effects and animations, and is effectively filler, or used in one blue carnival fight then ignored in favour of a single set of abilities basically everyone uses for general purpose gameplay,
Hell, collection aspect could still exist with spells replacing others, same effect, different looks/aesthetic etc
at bare minimum, i want to run deep dungeons as BLU, even if it doesn't give me titles or achieves, just for the fun of it.
It's not just "learn abilities from monsters," but the relative power of those abilities. Never at any point in BLU's existence in FFXIV has it ever been suggested or intended to be a "full" job. The entire purpose of it being limited is the freedom to go nuts with its power. It's side content here. Some people enjoy Gold Saucer events. Some people enjoy jumping puzzles and the Sightseeing Log. Some people enjoy grinding FATEs to get the max-level zone rewards. Some people enjoy BLU. To make it a "full" job would require nerfing it into the ground in a way that would destroy the very purpose behind it. It's okay if it's not something any of us personally enjoy; other people do. Please stop trying to take away from them.While the game isn't the pinnacle of balance by any stretch, FF11 has proven you can absolutely make BLU work as a full job with access to all the same content as other jobs, while including its signature "learn abilities from monsters" shtick,
Frankly, i'd take a more limited toolkit that's usable in the regular game over the current iteration because at least half or more of the BLU Kit is currently the same thing with slightly different effects and animations, and is effectively filler, or used in one blue carnival fight then ignored in favour of a single set of abilities basically everyone uses for general purpose gameplay,
Hell, collection aspect could still exist with spells replacing others, same effect, different looks/aesthetic etc
at bare minimum, i want to run deep dungeons as BLU, even if it doesn't give me titles or achieves, just for the fun of it.
Long as the game dwindles it's main content cadence repeatedly over time, i'm not a huge fan of side content getting huge swathes of dev time, and as it stands, that's exactly what's happened since Stormblood. and Blue mage does take a huge amount of dev time for very little gain, if it was usable in more than Blue carnival and not just straight up worse at soloing most things due to it's lower max level (those stats do a hell of a lot more than gimmicky abilities do) i'd maybe consider it worth it's existence right now, as it stands, it's a waste, a complete and utter waste for a game that already seems to struggle to keep up with itself from 6 years ago, and that's a shame.It's not just "learn abilities from monsters," but the relative power of those abilities. Never at any point in BLU's existence in FFXIV has it ever been suggested or intended to be a "full" job. The entire purpose of it being limited is the freedom to go nuts with its power. It's side content here. Some people enjoy Gold Saucer events. Some people enjoy jumping puzzles and the Sightseeing Log. Some people enjoy grinding FATEs to get the max-level zone rewards. Some people enjoy BLU. To make it a "full" job would require nerfing it into the ground in a way that would destroy the very purpose behind it. It's okay if it's not something any of us personally enjoy; other people do. Please stop trying to take away from them.
Edit: And to anyone saying "you just want Blue to be a generic job!" no, i'd rather the devs actually break out of this stale, stagnant, frankly boring 2 minute half baked job meta and bring RPG elements back into this MMORPG instead of continually sanding off every rough edge until the game is so smooth you can't even press against it without sliding off, it's frankly embarrassing how we've lost any semblence of customization in an rpg outside of looks, and people still cheer that on. i want Every job to be more interesting, not to cull blue to their level. complete opposite.
Last edited by DezereDawn; 01-28-2023 at 04:58 AM.
I'm hopeful that they've actually been able to do a bit more this time around. Let's not forget they had two updates for it during ShB. With the catch-up out of the way and the mimics in good condition, that should allow them to do more during each expansion.Long as the game dwindles it's main content cadence repeatedly over time, i'm not a huge fan of side content getting huge swathes of dev time, and as it stands, that's exactly what's happened since Stormblood. and Blue mage does take a huge amount of dev time for very little gain, if it was usable in more than Blue carnival and not just straight up worse at soloing most things due to it's lower max level (those stats do a hell of a lot more than gimmicky abilities do) i'd maybe consider it worth it's existence right now, as it stands, it's a waste, a complete and utter waste for a game that already seems to struggle to keep up with itself from 6 years ago, and that's a shame.
Edit: And to anyone saying "you just want Blue to be a generic job!" no, i'd rather the devs actually break out of this stale, stagnant, frankly boring 2 minute half baked job meta and bring RPG elements back into this MMORPG instead of continually sanding off every rough edge until the game is so smooth you can't even press against it without sliding off, it's frankly embarrassing how we've lost any semblence of customization in an rpg outside of looks, and people still cheer that on. i want Every job to be more interesting, not to cull blue to their level. complete opposite.
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