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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Turning BLU into a "full job" as it is now would not work, there's only so many spells it has currently that would be reasonable to even keep, and most of the ones that could be kept would probably have to see their potency adjusted.

    But what we have that don't have any extra effects not generally meant for players to access...

    Water Cannon
    Flamethrower
    Flying Frenzy
    Loom
    Song of Torment
    Plaincracker
    Flying Sardine
    Fire Angon
    Alpine Draft
    Electrogenesis
    Pom Cure
    Sonic Boom
    Angel Whisper
    Feculent Flood
    Blaze

    And maybe one or two of the various Primal skills for a heavy hitting CD, which include...
    Eruption
    Mountain Buster
    Shock Strike
    Quesar
    J-Kick
    Phantom Flurry

    And lastly, as a defensive option, I suppose Diamondback as it exists now could technically work...

    You build your fancy "full job blue mage" from that selection, and consider if you would play it over Black Mage or Red Mage.
    (2)

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Turning BLU into a "full job" as it is now would not work, there's only so many spells it has currently that would be reasonable to even keep, and most of the ones that could be kept would probably have to see their potency adjusted.

    But what we have that don't have any extra effects not generally meant for players to access...

    Water Cannon
    Flamethrower
    Flying Frenzy
    Loom
    Song of Torment
    Plaincracker
    Flying Sardine
    Fire Angon
    Alpine Draft
    Electrogenesis
    Pom Cure
    Sonic Boom
    Angel Whisper
    Feculent Flood
    Blaze

    And maybe one or two of the various Primal skills for a heavy hitting CD, which include...
    Eruption
    Mountain Buster
    Shock Strike
    Quesar
    J-Kick
    Phantom Flurry

    And lastly, as a defensive option, I suppose Diamondback as it exists now could technically work...

    You build your fancy "full job blue mage" from that selection, and consider if you would play it over Black Mage or Red Mage.
    If they were to make it fit with the other jobs, you would have a template similar to the other mages, where you have your targeted single and AOE spells and one melee range spell. Maybe it could get the SMN treatment and have element phases to maintain some of its variety. J Kick to gap close, maybe Loom to move around a little more freely. Maybe Bad Breath is their debuff, but it's on a longer cooldown.
    (0)