Quote Originally Posted by RyanCousland View Post
A skill that becomes ineffective/effective based on the RNG skillset/awareness of another is by its very nature is useless, what good is cover if the 10y tether is broken in the 1st second of activation that doesn't utilize its intended purpose ? what other skill or class has two draw backs with one gain? the response only you have is this same one, how does that help PLD?
Your teammates have skill issue. Cover is beyond stupid in ranks where people know what to do with Cover, stop complaining about the "drawbacks" that depend on you using mitigation for yourself and the awareness of your teammates.