Quote Originally Posted by Dionysius View Post
Is this combo an exploit? Yes.
DRG's 5 yalm 30.000 LB potency was never intended to hit that many people, their 10 yalm 20.000 LB potency makes more sense. This is where DRK comes in that can pull everyone into the 5 yalm zone and with rng in play around 24 people, there will be always casualties no matter how well you try to tell people to gitgud.
Just a simple question, why other jobs can only deal around 18.000 but DRG allow for up to 30.000?

Is it fair? Yes, it can be countered just by playing DRG yourself. But that'd essentially asking people just to play these 2 jobs.

Trust me if you met this group in my DC, there is no strategy for countering them with the random groups that you got into.
You will just become fodders for them and waiting to lose, then came back here and tell me, yeah they need to nerf DRG.
Sorry for the pet peeve, but DRG LB is "not" 30,000 in Frontline in 5y radius. It is 21000 vs ranged, 12000 vs melee. Even with Geirskogul up that is 26500 for ranged, 15000 vs melee. Only combining Geirskogul with Battle High 5 or other buffs in your party (Astrologian LB or Balance card, Bard Apex + Blast Arrow) does the amount actually reach obscene levels of 40,000+ vs ranged and 25,000+ vs melee.

At the point where you are engaging into a team with Battle High 5 stacked to every rank and order you may need to think about bringing Paladins for Phalanx, Sages for Mesotes or other possible defensives and hold Guard for such onslaughts.

I don't like how it currently works either and I personally still think that Limit Break should NOT charge outside of combat, let alone from doing nothing while in combat, but we gotta deal with it. They will never ever exclude specific jobs from playing their game. At most, they can shift around the damage and mitigation scaling from large-scale pvp.