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  1. #21
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Yves View Post
    To leverage the same statement you so willfully used, if you yourself cannot comprehend the logic behind differences in UI/mechanics and the inconvenience they cause for groups for who have succeeded where you have not then maybe you ought to brush up on critical thinking.
    If you think the position lock you would incur while trying to move your little AoE target circle on the ground would make AoEs more effectiant, I believe your poorly mistaken. Especially if lag of any kind occurs at that particular time. Not to mention that the added graphics and spell control information being transfered, would in itself induce more lag in general.

    Looking at that as a whole, I don't see many players finding that system more effeciant, reguardless of what content they have completed.

    Also, I love your eletist mentality about it. Nothing says please work with me ans see my point like telling others ther opition has no value compared to yours because you completed 1 dungeon they have not. Nor does it qualify you to be more familiar with AoE mechanics or make you more qualfied to deem how they need to be changed.
    (0)

  2. #22
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 90
    +1 for ground targeting circle for AOE spells.

    more than making it less annoying to cast on packs of low health mobs, it would also make it more precise and not defined by the actions of the mob being targeted.
    (1)

  3. #23
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Coglin View Post
    If you think the position lock you would incur while trying to move your little AoE target circle on the ground would make AoEs more effectiant, I believe your poorly mistaken. Especially if lag of any kind occurs at that particular time. Not to mention that the added graphics and spell control information being transfered, would in itself induce more lag in general.

    Looking at that as a whole, I don't see many players finding that system more effeciant, reguardless of what content they have completed.

    Also, I love your eletist mentality about it. Nothing says please work with me ans see my point like telling others ther opition has no value compared to yours because you completed 1 dungeon they have not. Nor does it qualify you to be more familiar with AoE mechanics or make you more qualfied to deem how they need to be changed.
    Wow...I think we are talking about two separate ideas altogether. From what I am seeing in your posts you are under the impression that the request is for AoE spells to be made as a "ground target" attack. The post is simply asking for AoE spells to continue casting on the given target even after the target has died.

    And no, I am not devaluing you as a person for having not completed the dungeon - I am devaluing your opinion because the request has been to accommodate situations which you have not completed successfully, therefore, your actual first-hand experience with the topic may be limited.

    Also, I wouldn't be so inclined to point all this out had you not made an inflammatory statement which insinuates your very accusation that "you're doing it wrong, practice more - I'm better." Believe me, results are a fairly reasonable (although not the most important) indicator of whether or not something is being done "right." Maybe it was not your intention to communicate this but that is how it was presented.
    (3)

  4. #24
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Ok how about if AoE's lock onto the ground under the monster you are targeting.

    FFT style :O
    (1)

  5. #25
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinko View Post
    Ok how about if AoE's lock onto the ground under the monster you are targeting.

    FFT style :O
    Haha! I like my solution best but hey, if people prefer this and it enhances the community and also corrects the problem, why not?!

    I was also under the impression that they were going to have the groundcasting as a component of the ill-fated Arcanist job. Can't recall where I heard that, though...
    (0)

  6. #26
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Give us ground target AoE
    Quote Originally Posted by Jinko View Post
    Ok how about if AoE's lock onto the ground under the monster you are targeting.

    FFT style :O
    I like it
    And maybe like the old "AoE/Single" button a "Unit Aoe/Ground AoE" button ^^
    (0)
    Last edited by Felis; 03-30-2012 at 06:29 AM.

  7. #27
    Player
    Quatre's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    234
    Character
    Lyndel Qa'tre
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Coglin you should just stop now, before you're completely obliterated.

    On topic: I think a nice combination could be what has suggested in this thread, with what was already in this game. Do you remember Original Ancient Magic? You would start casting it, and the spell would go off around the positioning of whatever you were casting on in the beginning of the spell. Regardless of HP or anything. The intial Cast/ Target was only there to establish the position of the spell.


    This is clearly already in the game since we used it for Ancient Magic. It could be a nice fix to re implement this for AE's atm. (I'm not a programmer so I have no clue what the costs/ effort that would require to re implement that casting style)
    (2)

  8. #28
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Coglin View Post
    Your logic is that because someone hasn't completed content that they havenever experienced it? Thats Brilliant, with intuitive thinking like that, you should get a government job.

    Have you ever butchered a cow before Yves? I am guessing you have not. That doesn't mean it is impossible for you to factually know that its where beef comes from.

    I mean, thispoint, it reads as if your wanting them to adjust a game dynamic to accomidate you and your wants for a very specific piece of content. Thats not feasable.
    Actually, what Yves means is more akin to, "Have you ever butchered a cow? No? Do you know how to properly cut each piece?" Rather than, knowing where the beef comes from.

    Anywho, the AoE situation is quite annoying. I personally am in favor of the cast going off on a dead mob if the cast was already in progress. I also wouldn't mind a ground indicator showing you who would actually get hit. Or at least some type of indicator of who will get hit, not just on spells but any AoE ability. I find it amusing when someone uses an AoE ability only to end up hitting things they didn't intend to. I can see how that part would be based on situation awareness but still... would be nice.
    (3)
    ... you never saw it coming.

  9. #29
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I think it is fine the way it is, they have some of the handy self-target spells and spells that you know can fizzle if the target dies. This is one of the few "in-depth type" actions in the game. One of the very few things you need to pay attention to in it. Changing this would make things even simpler, easier, and baser than they are now.

    A UI issue it might be, but it is nothing that can't be overcome with the simplest implementation of strategy/tactics. It's rare I agree with certain people (you know who you are), but the set up is fine as it is IMO.
    (0)

  10. #30
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I understand where you're coming from Pepper, but it is a bit difficult to pay attention to things you can't see. Such as who your fellow players are casting on in a jumble of mobs. Also difficult to see how many or what mobs their spell or ability are going to hit and how much it's going to hit for.

    I don't mind if they don't change it, but I'd like them to.
    (3)
    ... you never saw it coming.

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