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  1. #1
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50

    Request: Adjust Attack Magic AOE

    Please show support for this thread.

    As of right now, AOE attack spells will cease casting once the target is dead. Please alter the process to allow the casting to continue, allowing the caster to terminate the process at their own discretion.

    This is particularly frustrating when fights require crowd control and crowd nukes. For example, the Princess/Marshall fight can be problematic as BLM players may have AOE nukes end prematurely, thus prolonging the existence of added mobs. While this can be remedied by casting solely on the Princess, the option would still make targeting less of a hassle.

    An better example is on the Chimera battle when a group must handle the four waves of ants. This leads to risk not as a function of the fight directly but a problematic UI/casting system.

    In short, challenges should not be the function of UI/casting systems but the content itself.

    *Yes, I understand there are alternative ways about handling this scenarios but this request is based on gameplay mechanics alone.
    (53)

  2. #2
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I can only concur with this. A definite need.
    (2)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Let us still target dead mobs a few seconds after they are dead.
    (1)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    AoE marker on the ground that you can move with the mouse.

    (16)

  5. #5
    Player
    Yves's Avatar
    Join Date
    Mar 2011
    Posts
    556
    Character
    Bubble Yum
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Jinko View Post
    AoE marker on the ground that you can move with the mouse.

    I'm not opposed to the idea of ground casting, however, that might be asking for a bit too much awareness/experience from the masses. I think the simple tune-up of allowing a cast to continue and only being terminated by the caster is the easiest and most friendly fix.

    P.S. - I am surprised at the lack of support!
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Don't we already have ground casting with Flare? (Sorta)

    Some spells should have this, some should not. IMO
    (1)

  7. #7
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Scarface View Post
    Don't we already have ground casting with Flare? (Sorta)

    Some spells should have this, some should not. IMO
    Agreed, but it would be nice if the target changed to the next mob that's alive and has you on it's aggro list instead of stopping the spell.
    (4)

  8. #8
    Player
    Sol_Aureus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    320
    Character
    Sol Rynn
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    I don't see any reason that the spell can't finish casting with the original targeted mob as the main target, even if it dies. I completely agree.
    (1)

  9. #9
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I can support this. Even as a Whm it's a PITA when you get a chance to nuke and then someone kills the mob first so now timing is off ... /sadpanda
    (1)

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Yeah, this would make for a nice addition to the game.
    (0)

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