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  1. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    Should have been

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 100% drop rate - Untradeable
    • Kupo Nut Charms: 100% drop rate - Untradeable

    Quote Originally Posted by Answa View Post
    They said changing the drop rate, not adjusting it to 100%. Can't you understand that they're intentionally not changing it to 100% for a reason?
    Well I suppose if that reason is to be asinine and awkward.

    I don't know any modern MMO that requires you to kill something 100 times and not have something you want at least 1 of those times.

    Yoshi-p may as well make an achivement named
    LOL you suck - 100 primal kills and you still don't have a weapon. Lolololol
    (12)
    Last edited by Jinko; 03-30-2012 at 05:03 AM.