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  1. #1
    Player
    RinMorikaze's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    75
    Character
    Rin Morikaze
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Jinko View Post
    Yoshi-p may as well make an achivement named
    LOL you suck - 100 primal kills and you still don't have a weapon. Trolololol
    Corrected that for you
    (3)
    ... you never saw it coming.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    Lame. Should increase totem drop rate and lower that especially since it is older content now. Though the item drop rate itself should stay the same. After a good 50 runs I have only got 3 totems, and another 50+ prior to when totems dropped. Just saying.
    (1)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...

    EDIT:
    "The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
    (8)
    Last edited by Enma; 03-30-2012 at 05:40 AM.

  4. #4
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Enma View Post
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by vax View Post
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    Maybe on your server... I don't want to appear arrogant but beating Ifrit 1 time or 100 times it's the same (And come on guys, who now can't clear Ifrit battle?!). It's not harder but more annoying.

    Quote Originally Posted by vax View Post
    That is a lie, i see ifrit shout everyday. Drops are perfecly right, why people want to get a weapon or totem per fight? It's just ridiculous and easy. More at this time that there aren't a lot of things to do in game...
    How many fights did you do? Just to know.
    (2)
    Last edited by Enma; 03-30-2012 at 05:52 AM.

  6. #6
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Enma View Post
    I'm really sorry you have decided to make this change. And I fear that you are going to request 20 Items for Garuda. The point is that people don't fight Moogle or Ifrit just for the RIDICOLOUS drop system. Users give you a lot of feedback about, but you are still not hearing...

    EDIT:
    "The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item" I need an explanation of this statement.
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    (0)

  7. #7
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thanos View Post
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    I don't know what is so hard to understand about this. They decided that giving a 100% drop rate on totems would make unlucky players complain. You can not be unlucky if you get something every time. If you can beat ifrit 10 times you can beat him 20 or 30 or 50 or 200 its not hard after you figure him out its not some great achievement. People stop running ifrit because they are so sick of the fight after 80 times and they finaly get the 2 weapons they want and generally don't go back. That is your problem not the drop rate. Make a reason for people who have there weapons to go back its really simple.
    (1)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    Quote Originally Posted by Thanos View Post
    Theres really nothing to explain. Even if they change the drop rate there is a chance that you do 50 runs and still get nothing which will result in unlucky players QQing. Not hard to understand that statement.

    They lowered the requirements so half of what was needed before so thats good enough.
    Thank you for your explanation. Now I can say that is a wrong argument. Increasing drop rate is not the only solution they have. If so many people complain about it, there is a reason...
    (2)

  9. #9
    Player
    Riaayo's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Twin Adder
    Posts
    144
    Character
    Ria Ayo
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    While I do appreciate the amount being lessened, I don't understand how every member getting a totem per win can allow more bad luck than continuing to make totems and weapons randomly drop to whoever... how is it bad luck if I beat Ifrit 10x, get 10 totems, and pick my weapon? VS beating Ifrit 10x and getting dark matter every time while the other guy did the same 10x and got 3 weapons in a row or something.

    I really do appreciate all the good SE is doing but I think you guys are still lost about just how BAD random number generators are and how they strangle your game in every way possible.
    (1)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rukkirii View Post
    Hello everyone!

    We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

    In patch 1.22, the below changes are what we have planned:
    • Inferno Totems: 10 → 5
    • Kupo Nut Charms: 20 → 10

    The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.
    While lowering the amount tokens it takes to get weapons sounds good it is not Took me over 80 runs to get 10 tokens.

    I would like to see the following change. 100% drop on totem/nut (untradeable) and make them 15 or 10 tokens per weapon.
    (1)

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