Quote Originally Posted by DoubleOneOne View Post
and now the hot takes
6.2 Veil would've been SOOO good with the current damage rotation. Being able to delay it till you next HS, or moving your HS to have it active at a specific point would've made filler no longer braindead. The new veil may as well just be called Reprisal II.
The only change that PoA could get that wouldn't make me be sad is adding a HoT or something for channeling it. The duration would probably have to be shortened, but that would make the idea of snapshotting it more clear. Complaining about it being a rear facing cone is an odd hill to die on. If it was a rectangle would that be better? What about a bubble? What about Reprisal III? If you don't want to learn how to late weave, or god forbid loss personal damage to mitigate you may need to look a different role.
6.3 Veil remains better thanks to its instant effect.
You shouldn't have to mix your rotation and defensives.

If you want to name all mitigations "reprisal I, II, III", wait until you realise they're all named "mitigations".
They don't need to be unique, they need to be practical. 6.3 veil is much more practicable than 6.2 veil.
Then, reprisal needs a target to be effective, Veil doesn't need a target, which already makes a major difference in use.

You can argue and die on this hill if you want to, but 6.3 Veil is simply better than 6.2 Veil.