Quote Originally Posted by Rukkirii View Post
Hello everyone!

We looked into increasing the drop rate and allowing each party member to receive a inferno totem or kupo nut charm with each winning encounter, but instead of touching up on the drop rate, we decided to make adjustments to the number of required totems and nut charms.

In patch 1.22, the below changes are what we have planned:
  • Inferno Totems: 10 → 5
  • Kupo Nut Charms: 20 → 10

The reason we decided on this change is because if we changed the drop rate, there would still be unlucky players who would complain that they can't get an item, so we decided to not play with the drop rate and instead just change the amount of items required for exchange for a weapon.


The bolded text is how it is now, and how it will be regardless of how many totem/charms it takes for an item..... If people get a charm every win then how can they complain that they cant get an item? your logic is backwards. If it takes me 100 runs to get 10 totems its still gonna take me 50 to get 5 where as if i get one every run i could have all weapons in 70 runs. the way you have it now (and even with less item requirements, i could still take 100 runs to get the totems i need for a single weapon.) This solution is not the way to avoid complaints its just a band-aid so you can say "hey look we did something about it we are listnening"