(250 fights x 5-10 minutes per fight) + (250 fights x re-entry timer for ifrit).... you REALLY don't think that's too much Elreed?
(250 fights x 5-10 minutes per fight) + (250 fights x re-entry timer for ifrit).... you REALLY don't think that's too much Elreed?
As i said in my last post i dont agree that we dont have a general pool for drops, even if we had the drop system of dungeons i would agree with that, but i got 4 of 7 weapons in all those wins and im not counting the drops i got even 3 times more like the ifrit claws, ifrit harpoon, etc in all those runs there were drops, lots of drops weapons and totems but those didnt land on me.
I dont think the problem here is the drop rate, THE DROP RATE IS FINE the loot system is what is wrong, so i dont want them to dumbdown the drop rate to a higher one, but instead i would love having at least the dungeon drop system so we can handle as adults giving each other what we dont need, i dont even think that we need a need/greed system i think a good thing of this comunity is that at least the ones with who i played are caritative and helpful in many ways.
I did a run tonight and at the time i joined i hadnt beat AV yet, i got the win and many drops that they didnt need....



Exactly, drop rate is actually pretty much spot on...we just need to be able to pass/lot stuff. I mean we have /random now... come on SEAs i said in my last post i dont agree that we dont have a general pool for drops, even if we had the drop system of dungeons i would agree with that, but i got 4 of 7 weapons in all those wins and im not counting the drops i got even 3 times more like the ifrit claws, ifrit harpoon, etc in all those runs there were drops, lots of drops weapons and totems but those didnt land on me.
I dont think the problem here is the drop rate, THE DROP RATE IS FINE the loot system is what is wrong, so i dont want them to dumbdown the drop rate to a higher one, but instead i would love having at least the dungeon drop system so we can handle as adults giving each other what we dont need, i dont even think that we need a need/greed system i think a good thing of this comunity is that at least the ones with who i played are caritative and helpful in many ways.
I did a run tonight and at the time i joined i hadnt beat AV yet, i got the win and many drops that they didnt need....No todems/nutcharms/etc just let us pass loot if it drops and we don't want need. Problem solved everyone is happy.

No, I'm sorry, it's not. It's really not.
Out of 250 fights you got 4 weapons. There are people that have fought Ifrit 120 times and gotten nothing, or at best a couple totems. What you did was got lucky. Would you have those same people fight Ifrit another 120 times just to get the last few totems to get a weapon? That way they can fight him 240 times and get 1 weapon. Brilliant!
Increase the drop rate slightly for weapons. Increase the drop rate further for totems and keep the totem requirement at 10. The current system does not benefit new players, because once someone has fought Ifrit (or in the future other Primals) hundreds of times, they're not going to want to help someone another hundred times just to get the 1 or 2 weapons they want.
"I know not what brings men joy. Of what drives them to great deeds, of what legacies they hope to leave, I know less yet. But I do know this: The true hero of this tale was the man forgotten."


Sorry for going offtopic here but who drew your sig? O:!No, I'm sorry, it's not. It's really not.
Out of 250 fights you got 4 weapons. There are people that have fought Ifrit 120 times and gotten nothing, or at best a couple totems. What you did was got lucky. Would you have those same people fight Ifrit another 120 times just to get the last few totems to get a weapon? That way they can fight him 240 times and get 1 weapon. Brilliant!
Increase the drop rate slightly for weapons. Increase the drop rate further for totems and keep the totem requirement at 10. The current system does not benefit new players, because once someone has fought Ifrit (or in the future other Primals) hundreds of times, they're not going to want to help someone another hundred times just to get the 1 or 2 weapons they want.
IMO , drop rate of totem should be 100% drop for 1 run
but not to all ppl in party but just for 1 person
means 1 totem for 1 runs
( not to make it too easy if it drop to everyone)
and if you're lucky enough it will drop more than 1 totem for 1 run
( to others or maybe same person )
and if you're damn lucky you'll get weapon.
About duplicate items make it no drops to someone who already got it and have in inventory
or maybe make it not drop to self just put it in loot that way will be easier.
I do Ifrit over 200 runs and get all weapons 7/7 before Moogle is coming ( never use totem )
I do Moogle for about 100 runs and get all 7/7 weapons without using nutcharm
( while 1 guy in my party get 7/7 within 20 run )
I wonder , while someone can get over with why the others still complaining.


my personal opinion....the totem should be the reward for "Ifrit Bleeds, we can kill it" rather than a paltry amount of gil
Increase the rarity of weapon drops but make it so you can pass it or whatever. Maybe a 5% chance drop rate with other loot in the table besides Dark Matter. Maybe other random gear or meds and pots or craftables....
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator and at least the horse never said anything stupid."
Then the rate goes too high, and they lose repeat business, they'll have subs droppin left and right between patches. (even worse than they do now)



Umm... if the only thing keeping you in game right now is Moogle or Ifrit, maybe it IS better for you and SE to take a break from each other for a little bit. I have PLENTY to do in game besides grind these 2 fights to keep me busy.
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No todems/nutcharms/etc just let us pass loot if it drops and we don't want need. Problem solved everyone is happy.






