Quote Originally Posted by DiaDeem View Post
Ivalice was never hard. Everything just had One Quadrillion HP, so the fights took nine years cause they wouldn't die.
It was a bit more reliant on group coordination than other raids. I think that's what people refer to when "the raids were hard".

When to this day you still have people fully believing that you can clear Rofocale by just standing on Dark Geas, you know the raids aren't straightforward. On top of the millions of HP, because it's true, it's not that Yiazmat is hard. It's just chaotic. The real annoyance is his first phase being long because of his HP.

Euphrosyne on the other hand barely has any mechanic where you need to coordinate as a group. Only the adds phase in Halone and that's just people having to split into groups. Everything else is straightforward, and you really only die if you yourself screw up. Ivalice at least relied on group effort and everyone being on the same page.

Otherwise when you reduce mechanics being easy because they're "dodging AoEs" or "standing in places and pressing buttons", then even an Ultimate can be easy with little thought. So rather than "Ivalice was hard", I'd say a better term is "Ivalice was not accessible". Because Alliance Raids in general are pretty easy. The issue comes with how groups react to it and how straightforward\accessible the mechanics are.

Euphrosyne is like... "Oh, that person died. Oh well, nothing of value was lost".