Quote Originally Posted by ForsakenRoe View Post
I did say 'single target healing', AOE stuff like Medica, Lilybell, Assize or Asylum would not be counted. Solace, Cure2, Cure1, Tetra and Bene would be the only things that'd work, maybe Cure3 but only the primary target. And Bene could probably be an exception so it's not just thrown in for damage. I picture it less as a 'do more damage' CD and more like... damage recapture? So if you foresee a part where you have to heal a lot (Brute Justice JWaves or something) with GCDs, you can pop this and get, not Glare level damage per GCD, but at least more than the 0 we currently would have.
The problem I have here is it's not unlike what ShB lilies were, which effectively means it's a system meant to be avoided as much as possible rather than something to look forward to. As a general rule of thumb, I think it's far more satisfying to make healing optimization more about generating resources necessary to access DPS neutral healing, and the concept regarding healing into damage conversion is more about creating a moment where you want to store healing to gain a burst in DPS.

It's not that partial refund systems have no value, because they do, but the vast majority of the game doesn't really support it, and it doesn't feel good to resort to. I don't want to keep adding tools that are niche in hard content and basically unusable everywhere else. We need more stuff that's consistently usable across all content.