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  1. #11
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    FFXIV would probably prefer something more with a defined max output where the effect stops after a certain amount of potency is reached. The game isn't balanced with heal potency values being converted to damage, having something like the genshin example where the total damage caps a certain potency would be the easiest way to balance that. Imagine Zoe Pneuma with that effect... With the Genshin example, though, it's more of an aura effect. In game it's a bubble that appears over your shoulder, follows you, and pops around you.

    But you could ultimately hybridize the concepts to some level.
    I did say 'single target healing', AOE stuff like Medica, Lilybell, Assize or Asylum would not be counted. Solace, Cure2, Cure1, Tetra and Bene would be the only things that'd work, maybe Cure3 but only the primary target. And Bene could probably be an exception so it's not just thrown in for damage. I picture it less as a 'do more damage' CD and more like... damage recapture? So if you foresee a part where you have to heal a lot (Brute Justice JWaves or something) with GCDs, you can pop this and get, not Glare level damage per GCD, but at least more than the 0 we currently would have.

    Quote Originally Posted by IDontPetLalas View Post
    We even saw this recently applied to healers in PVP (I realize PVP is different, but bear with me). Those people who were used to being dedicated healers in FFXIV either adapted to very different support jobs in the present PVP design, or they likely re-rolled or stopped PVPing. They couldn't continue in the old way of PVPing, all healers were changed.
    Imagine if one of the healers (probably WHM if some people here got their way) in PVP didn't do any damage to enemies, it was all about keeping your team alive with healing. It'd be horrible to play against, and horrible to play AS, since you'd be target number one to get absolutely disintegrated, CCd out of the game and blown up before you can say 'Why didn't Guard save me'. And it'd mean less burst potential on your team, since you're essentially 4v5 in terms of damage output. The more I think about it the more I hate it why do I do this to myself
    (3)
    Last edited by ForsakenRoe; 01-12-2023 at 10:02 AM.

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