There is a lot of talk about a healer problem recently, with a lot of requested changes. I want to talk about that is very important to be aware of to understand the current flood of requested changes for the role. (there is also a tl:tr, and I am interested into peoples opinion on it, since I didn't see anyone trying to clarify it, this is also my opinion ofc.)
May it be the solo leveling experience, small pulls in Dungeons, wall to wall pulls, Trials, normal Raids, Extremes, Savage, Savage early weeks or Ultimates, the healing experience is not the same. In each of those, Healer need to have completely different skill sets, that are very different from "be better at your damage rotation". While you can do all 8 party content until early savage using the mitigation and ogcd healing from only one healer to clear the content, its not possible in Ultimates or week one Savage. And playing healer also becomes very different when changing your party, a wall to wall pull, with a low geared tank, that dosen't use cds is different from a tank that uses his cds and dps that blast the mob pack in a few seconds. Same for incoming damage in every fight, healing Thunder God is different then healing The High Seraph, and they are in the same alliance raid. This ofc leads to very different expectations people have at "healer content". Someone who does high-end raiding in a well coordinated Static, has such a difference experience then someone who mostly does his weekly roulettes, or someone who does early Savage in pf. And naturally all those people want different things to make their content more enjoyable, like making the Role play harder, but easier then it is now, less incoming damage or how about more incoming damage, less responsibility but also maybe more responsibility. I can see why it is such a hard problem to resolve, and impossible to make everyone happy.
tl:tr There is a problem with healer feedback. The healer role plays completely different depending on what content you do, and it not differs in a way of you doing a different rotation, it needs complete different awareness and knowledge. Which leads to different requests for healer changes.
I do appreciate the healer role in ff14 a lot. And my fear is that healer drifts to the kind of support we see in other mmo's, either a "only" healer or a dps with some support skills. I don't like both of them to be honest. Being a only healer locks you out of a lot of solo content, and becomes a not needed role depending on the content, and a dps with support skills feels just like uhm rdm or smn, or the physical range categorie, which I would play if I want to be a "dps with some support skills".
I personally hope that healer will not change in his core, I do like that it feels like, you always get a different experience, with each content, each grp, each pull, and that there is value behind my damage spells and my healing.