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  1. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    980
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Renathras View Post
    Disagree. The problem as I see it isn't 1 nuke 1 DoT being a problem - some people enjoy that gameplay - it's that there's no alternative for people that don't like that gameplay. Changing it to 1 instead of 4 is the solution, as it allows people who enjoy that gameplay to keep enjoying it while allowing people who do not enjoy it a shot at having gameplay they do enjoy with one of the other 3 healers. If every tank played like WAR, that would be a problem. Not because WAR is simple or boring, but because while some people obviously enjoy it (many people play WAR, we have to assume at least some like it), other people who don't wouldn't have another option. But if every tank played like GNB, that would be no better. Now you'd just have different people being happy and different people being upset, but the same problem - people who didn't like it wouldn't have the option to play a different Job in the same role.

    Swapping all 4 healers isn't a solution, because it just substitutes the problem - now people who DO like 1 Nuke/1 DoT rotations have nothing to play - as opposed to solving the problem - ensuring all players have something they at least can moderately enjoy playing within a given role.
    I'm going to counter argue with this:

    Having 1 nuke and dot as opposed to several different abilities isn't a gameplay style or identity. WAR has its Fell Cleves on top of the 1-2-3 combo that all tanks share btw (not too different to all healers having a general nuke and dot). GNB who still has a 1-2-3 has cartridges (Gnashing Fang). DRK has knock off Fell Cleve and PLD has its own rotation. Once more for emphasis on top of the same 1-2-3 combo and ~5-7 mitigation options. If tanks can have that so can healers: a basic nuke and dot ON TOP OF something extra.

    Your argument of keeping 1 healer without anything has 0 merit.

    Edit: I'd also like to add, no one is going to truly care if a healer doesn't use their extra dps abilities outside of content that matters. Does it matter in MSQ dungeons? NO. Does it matter in EX and Savage? Yes. And in those instances, yes you should be doing your job to the best of your abilities. You signed up for that content. That is expected of you, period.

    If anyone harasses someone in a duty finder MSQ/Normal Dungeon they can report it to the GMs and move on with their life. Is it the wrong way to do nothing but heal? Technically, yes. But you're still keeping everyone alive, it isn't a reportable offense. If the other party members want to kick you, that's their right to do so.
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    Last edited by ASkellington; 01-11-2023 at 04:13 AM.
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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