It's pretty weird to me that current WoW's WarcraftLogs doesn't use RDPS as a metric, like at all, despite there being multiple DPS-boosting buffs that would arguably mean it's more needed there than here. DNC gives a 100% uptime 5% damage buff to someone? On the other side of the digital pond, Monks and DemonHunters give a 5% boost to all physical/magical damage respectively, but that's not factored into their damage, it's just assigned to the person who dealt the damage, not the buff-applier. Power Infusion is, yes, single target haste buff, but I assume the reason that's not RDPS-d is because it'd be VERY difficult to calculate what skills got extra uses due to PI's effect, because haste works very differently there to skillspeed here (for one, people actually want it on their gear). There's also BattleShout (melee attackpower), Arcane Intellect (INT, affects spell damage), Mark of the Wild (3% Versatility, their version of Determination), Windfury Totem for 'you have a chance to autoattack extra times' (very nice for Arms Warrior), and then all the non-damage useful ones like Devotion aura for 3% damage resists, PW Fortitude for 10% Stamina, yadda yadda

Just funny to me that the supposedly 'sweaty toxic elitist' game gives less of a shit about 'making sure the correct person is accredited with their buff's contribution' than FF. I wonder if it's because of the time-bracket where all the classes became super self-focused and raidbuffs basically didnt exist? Now they're back (kind of) but WCL hasn't changed anything to reflect that. Maybe, just maybe, the players of WOW understand raidbuffs enough to say 'ah 9/14 of our dps are casters, we should pick up a DH for the 5% buff', but don't care enough to say 'ok I am a DH I want to parse, I'm going to stack the raid with casters to pad my 5% buff's contribution'? I've heard you can only do one parse run per week, once your lockout's spent on the killed boss, you can't retry so that's your try for the week, if the run sucks, you have to wipe it before you kill it. So, I wonder if it'd be possible to detect if the clear was a 2chest clear (ie, the first clear for the week for that character) and only accept a log if it had that criteria? The fact that people can just run the fight over and over, until they get 'the one run where the stars align' kinda detracts from the whole 'competitive aspect' imo.

If I did a 100m sprint over and over against Usain Bolt, I can't show the news stations the one run where he tripped over his shoes at the start and I won and say 'look guys I'm faster than Usain Bolt!' If there's gonna be a 'competitive' side to logs, there should be rules, livelog only, forced public, wipes included. Lastly, it's always made me laugh how these parse gamers want to have this supposed 'competitive' aspect to the game (ie competing for leaderboard spots, allstar points, whatever), but then they pitch a fit about add padding. 'Wah wah someone's group might hold back their own DPS so one specific person can do more damage to the adds and get a higher DPS value at the end, we have to remove the sunbirds from the parse in P3S', but then the dark fires at the very start WEREN'T removed, so you got ASTs throwing Star, Macrocosmos and Lord of Crowns at them, absolute insanity. Same with the P8S double damage buff, who gives a rat's backside, everyone's gonna have the buff (unless they die, in which case their parse is dead) so what does it matter? Something about holding buffs/resources until after the Ego Death res? But then people are gaming it by holding resources at the end of Phase 1, so they can go straight into Phase 2 and do it all in one go, without resetting. I just don't get it, and in some ways, I don't know if I even want to.