Yeah, but outside of vanilla, those are all fire and forget buffs. The lowest of them had durations of like 3 minutes and no cooldown so you just tapped it once at the start and again periodically to keep it rolling. Most had durations of 60 minutes or more. It made sense in a game like WoW, where you had a lot of classes/specs and a much larger raid size, but in XIV it would be pointless to have buffs like that... hence the 5% stat boost benefit, I imagine. DPS classes would usually have a personal buff with a length 2-5 minute cooldown like Death Wish for Fury and Recklessness (variously like a fucking *hour* cooldown, to I think 5 minutes in Wrath) and while you'd *usually* want to use them during Bloodlust, you didn't always.

I dunno. I think raiding was just better, overall, in Shadowbringers. Especially since I don't give a single tin shit about parsing or parsing culture, and I don't think Square-Enix ought to either. I can understand there being problems with "everyone's different" for speedrunning etc, but I'm perfectly telling an incredibly tiny group of players who frankly are irrelevant in the grand scheme to find something else to focus their efforts on, if it means the gameplay for the majority of players is better.